Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
1 KiB
JSON
49 lines
1 KiB
JSON
{
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"assets": [
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{
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"id": "g06",
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"role": "ranged",
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"name": "Glasballiste",
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"resource_path": "res://assets/characters/glasballiste.glb",
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"triangles": 15744,
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"mesh_parts": 1,
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"parts": [
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"GlassBody"
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],
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"bounds_godot": {
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"min": [
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-0.714865505695343,
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0.008352670818567276,
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-0.25999999046325684
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],
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"max": [
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0.5886231660842896,
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1.720479965209961,
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1.119999885559082
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]
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},
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"skeletal": true,
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"bones": 24,
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"clips": [
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"idle",
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"start",
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"walk",
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"stop",
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"attack_a",
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"attack_b",
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"hit",
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"ability",
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"death"
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],
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"attack_cycle": [
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"attack_a",
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"attack_b",
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"attack_a",
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"ability"
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],
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"contact_seconds": 0.9,
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"sha256": "bb080d3c22baae6594e7743c02399509cf3284d6af1b195c9e51e98b55328133",
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"source": "assets-source/phase19/glasballiste.blend"
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}
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]
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}
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