Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
120 lines
2.8 KiB
JSON
120 lines
2.8 KiB
JSON
{
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"id": "e03",
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"name": "Nebelrest",
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"faction": "rift",
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"palette": "neutral",
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"role": "enemy",
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"upgraded": false,
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"height": 1.9,
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"footprint": 1.55,
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"file": "enemy_e03.glb",
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"triangle_budget": 180000,
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"detail_level": "high",
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"resource_path": "res://assets/models/enemy_e03.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e03.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e03.blend",
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"parts": [
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"Body_RibR0",
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"Body_RibL1",
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"Body_RibR1",
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"Body_RibL2",
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"Body_RibR2",
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"Body_RibL3",
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"Body_RibR3",
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"Body_RibL4",
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"Body_RibR4",
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"Head_Skull",
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"Head_Face",
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"Head_EyeL",
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"ArmL_UpperCore",
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"ArmL_ForearmCore",
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"ArmL_Elbow",
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"ArmL_UpperArmor",
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"ArmL_ForearmArmor",
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"ArmL_Shoulder",
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"ArmL_ShoulderJoint",
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"ArmL_UpperBand",
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"ArmL_UpperBandRivet_Seat",
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"ArmL_UpperBandRivet_Head",
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"ArmL_WristBand",
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"ArmL_WristBandRivet_Seat",
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"ArmL_WristBandRivet_Head",
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"ArmL_Palm",
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"ArmL_Finger0_0",
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"ArmL_Finger0_1",
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"ArmL_Finger1_0",
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"ArmL_Finger1_1",
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"ArmL_Finger2_0",
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"ArmL_Finger2_1",
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"ArmL_Finger3_0",
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"ArmL_Finger3_1",
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"ArmL_Thumb",
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"Head_EyeR",
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"ArmR_UpperCore",
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"ArmR_ForearmCore",
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"ArmR_Elbow",
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"ArmR_UpperArmor",
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"ArmR_ForearmArmor",
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"ArmR_Shoulder",
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"ArmR_ShoulderJoint",
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"ArmR_UpperBand",
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"ArmR_UpperBandRivet_Seat",
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"ArmR_UpperBandRivet_Head",
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"ArmR_WristBand",
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"ArmR_WristBandRivet_Seat",
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"ArmR_WristBandRivet_Head",
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"ArmR_Palm",
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"ArmR_Finger0_0",
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"ArmR_Finger0_1",
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"ArmR_Finger1_0",
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"ArmR_Finger1_1",
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"ArmR_Finger2_0",
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"ArmR_Finger2_1",
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"ArmR_Finger3_0",
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"ArmR_Finger3_1",
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"ArmR_Thumb",
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"Body_Shroud0",
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"Body_Shroud1",
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"Body_Shroud2",
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"Body_Shroud3",
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"Body_Shroud4",
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"Body_Shroud5",
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"Body_Shroud6",
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"Body_RiftHalo"
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],
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"bounds_blender": {
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"bounds_godot": {
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"scale_applied": 0.9491437054201817,
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"blender_version": "5.2.1 LTS",
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"sha256": "b5fb8ca2d127392886e3e820cbea85181ad4cb4c85357e61b91bc124e4a9972b",
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 9,
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"offline_render_triangles": 299628
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}
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