saumwacht-godot/assets-source/phase4/records/g02.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

184 lines
4.3 KiB
JSON

{
"id": "g02",
"name": "Schlackenklaue",
"faction": "glutpakt",
"palette": "glutpakt",
"role": "melee",
"upgraded": true,
"height": 1.5,
"footprint": 1.85,
"file": "unit_g02.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_g02.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g02.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g02.blend",
"triangles": 75624,
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"LegL_ThighArmor",
"LegL_ShinArmor",
"LegL_HipPivot",
"LegL_HipPin",
"LegL_HipRim",
"LegL_KneePivot",
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"LegL_Toe0",
"LegL_ToeCap0",
"LegL_Toe1",
"LegL_ToeCap1",
"LegL_Toe2",
"LegL_ToeCap2",
"LegL_AnkleCuff",
"LegL_KneeGuard",
"LegR_InnerThigh",
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"LegR_HipPivot",
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"LegR_AnkleRim",
"LegR_Toe0",
"LegR_ToeCap0",
"LegR_Toe1",
"LegR_ToeCap1",
"LegR_Toe2",
"LegR_ToeCap2",
"LegR_AnkleCuff",
"LegR_KneeGuard",
"Body_LavaCore",
"Body_Shell0_0",
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"Head_UpperToothL3",
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"ArmL_UpperCore",
"ArmL_ForearmCore",
"ArmL_Elbow",
"ArmL_UpperArmor",
"ArmL_ForearmArmor",
"ArmL_Shoulder",
"ArmL_ShoulderJoint",
"ArmL_UpperBand",
"ArmL_UpperBandRivet_Seat",
"ArmL_UpperBandRivet_Head",
"ArmL_WristBand",
"ArmL_WristBandRivet_Seat",
"ArmL_WristBandRivet_Head",
"ArmL_Palm",
"WeaponL_Claw0",
"ArmL_Knuckle0_Seat",
"ArmL_Knuckle0_Head",
"WeaponL_Claw1",
"ArmL_Knuckle1_Seat",
"ArmL_Knuckle1_Head",
"WeaponL_Claw2",
"ArmL_Knuckle2_Seat",
"ArmL_Knuckle2_Head",
"ArmL_ShoulderTrim",
"Head_BrowR",
"Head_EyeR",
"Head_CheekR",
"Head_UpperToothR0",
"Head_LowerToothR0",
"Head_UpperToothR1",
"Head_LowerToothR1",
"Head_UpperToothR2",
"Head_LowerToothR2",
"Head_UpperToothR3",
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"ArmR_UpperCore",
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"ArmR_Elbow",
"ArmR_UpperArmor",
"ArmR_ForearmArmor",
"ArmR_Shoulder",
"ArmR_ShoulderJoint",
"ArmR_UpperBand",
"ArmR_UpperBandRivet_Seat",
"ArmR_UpperBandRivet_Head",
"ArmR_WristBand",
"ArmR_WristBandRivet_Seat",
"ArmR_WristBandRivet_Head",
"ArmR_Palm",
"WeaponR_Claw0",
"ArmR_Knuckle0_Seat",
"ArmR_Knuckle0_Head",
"WeaponR_Claw1",
"ArmR_Knuckle1_Seat",
"ArmR_Knuckle1_Head",
"WeaponR_Claw2",
"ArmR_Knuckle2_Seat",
"ArmR_Knuckle2_Head",
"ArmR_ShoulderTrim",
"Body_DorsalSpine0",
"Body_DorsalSpine1",
"Body_DorsalSpine2",
"Body_DorsalSpine3",
"Body_DorsalSpine4",
"Head_Chin"
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 18,
"offline_render_triangles": 549234
}