Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
65 lines
1.5 KiB
JSON
65 lines
1.5 KiB
JSON
{
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"id": "n08",
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"name": "Hohlgeläut",
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"faction": "nebelchor",
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"palette": "nebelchor",
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"role": "artillery",
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"upgraded": true,
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"height": 1.5,
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"footprint": 1.85,
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"file": "unit_n08.glb",
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"resource_path": "res://assets/models/unit_n08.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_n08.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/n08.blend",
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"triangles": 1482,
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"mesh_parts": 18,
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"parts": [
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"Body_WispL",
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"Body_TailL",
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"Body_WispR",
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"Body_TailR",
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"Body_CentralFlow",
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"Body_CathedralShell",
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"Body_BellSkirt",
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"Body_CathedralFrontArch",
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"Weapon_ClapperChain",
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"Weapon_Clapper",
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"Body_ArchMask",
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"Body_ArchMask_Eye_1",
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"Body_ArchMask_Eye1",
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"Head_SpireL",
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"ArmL_Sickle",
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"Head_SpireR",
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"ArmR_Sickle",
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"Head_CentralSpire"
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],
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"bounds_blender": {
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"min": [
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0.0
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],
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"max": [
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]
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},
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"bounds_godot": {
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"min": [
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"max": [
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]
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},
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"scale_applied": 0.8241758004232191,
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"blender_version": "5.2.1 LTS",
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"sha256": "d4da0c654034e57a8faecd7d54ab94914cf61881fdad8b0a667cc8d4119d244e",
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"source": "Original parametric bpy geometry; no external meshes or textures.",
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"status": "exported"
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}
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