Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore unversioniert; letztere sind unter ../backups gesichert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
89 lines
2.1 KiB
JSON
89 lines
2.1 KiB
JSON
{
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"id": "e01",
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"name": "Splitterling",
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"faction": "rift",
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"palette": "neutral",
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"role": "enemy",
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"upgraded": false,
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"height": 1.05,
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"footprint": 1.85,
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"file": "enemy_e01.glb",
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"detail_level": "high",
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"resource_path": "res://assets/models/enemy_e01.glb",
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"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e01.glb",
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"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e01.blend",
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"parts": [
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"Body_Core",
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"Body_Carapace0",
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"Body_SeamGlow0",
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"Body_Carapace1",
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"Body_SeamGlow1",
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"Body_Carapace2",
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"Body_SeamGlow2",
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"Body_Carapace3",
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"Body_SeamGlow3",
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"Head_Skull",
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"LegL0_Upper",
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"LegL0_Joint",
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"LegL0_Shin",
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"LegL0_Inset",
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"LegL1_Upper",
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"LegL1_Joint",
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"LegL1_Shin",
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"LegL1_Inset",
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"LegL2_Upper",
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"LegL2_Joint",
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"LegL2_Shin",
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"LegL2_Inset",
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"Head_EyeL",
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"Head_MandibleL",
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"LegR0_Upper",
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"LegR0_Joint",
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"LegR0_Shin",
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"LegR0_Inset",
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"LegR1_Upper",
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"LegR1_Joint",
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"LegR1_Shin",
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"LegR1_Inset",
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"LegR2_Upper",
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"LegR2_Joint",
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"LegR2_Shin",
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"LegR2_Inset",
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"Head_EyeR",
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"Head_MandibleR"
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],
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"bounds_blender": {
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"scale_applied": 1.1583589145245845,
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"sha256": "536a33a8595db0283ea08648a4e5f70b7062850308f08179348afc3abe16134a",
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"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
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"status": "exported",
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"offline_sculpt_parts": 9,
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