saumwacht-godot/assets-source/phase4/records/e06.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

135 lines
3.3 KiB
JSON

{
"id": "e06",
"name": "Knotenrufer",
"faction": "rift",
"palette": "neutral",
"role": "enemy",
"upgraded": false,
"height": 2.0,
"footprint": 1.9,
"file": "enemy_e06.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/enemy_e06.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e06.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e06.blend",
"triangles": 48336,
"mesh_parts": 84,
"parts": [
"Body_RobeCore",
"Body_RobeFold0",
"Body_RobeFold1",
"Body_RobeFold2",
"Body_RobeFold3",
"Body_RobeFold4",
"Body_RobeFold5",
"Body_RobeFold6",
"Body_RobeFold7",
"Body_RobeFold8",
"Body_KnotRing0",
"Body_KnotRing1",
"Body_KnotRing2",
"Body_KnotRing3",
"Head_Face_Porcelain",
"Head_Face_EyeSocket_1",
"Head_Face_EyeLight_1",
"Head_Face_EyeSocket1",
"Head_Face_EyeLight1",
"Head_Face_Nose",
"Head_Face_MouthSlit0",
"Head_Face_MouthSlit1",
"Head_Face_MouthSlit2",
"ArmL_UpperCore",
"ArmL_ForearmCore",
"ArmL_Elbow",
"ArmL_UpperArmor",
"ArmL_ForearmArmor",
"ArmL_Shoulder",
"ArmL_ShoulderJoint",
"ArmL_UpperBand",
"ArmL_UpperBandRivet_Seat",
"ArmL_UpperBandRivet_Head",
"ArmL_WristBand",
"ArmL_WristBandRivet_Seat",
"ArmL_WristBandRivet_Head",
"ArmL_Palm",
"ArmL_Finger0_0",
"ArmL_Finger0_1",
"ArmL_Finger1_0",
"ArmL_Finger1_1",
"ArmL_Finger2_0",
"ArmL_Finger2_1",
"ArmL_Finger3_0",
"ArmL_Finger3_1",
"ArmL_Thumb",
"ArmL_Pauldron",
"ArmR_UpperCore",
"ArmR_ForearmCore",
"ArmR_Elbow",
"ArmR_UpperArmor",
"ArmR_ForearmArmor",
"ArmR_Shoulder",
"ArmR_ShoulderJoint",
"ArmR_UpperBand",
"ArmR_UpperBandRivet_Seat",
"ArmR_UpperBandRivet_Head",
"ArmR_WristBand",
"ArmR_WristBandRivet_Seat",
"ArmR_WristBandRivet_Head",
"ArmR_Palm",
"ArmR_Finger0_0",
"ArmR_Finger0_1",
"ArmR_Finger1_0",
"ArmR_Finger1_1",
"ArmR_Finger2_0",
"ArmR_Finger2_1",
"ArmR_Finger3_0",
"ArmR_Finger3_1",
"ArmR_Thumb",
"ArmR_Pauldron",
"Weapon_Staff",
"Weapon_StaffCollar0",
"Weapon_StaffCollar1",
"Weapon_StaffCollar2",
"Weapon_StaffCollar3",
"Weapon_StaffCollar4",
"Weapon_StaffKnot",
"Weapon_StaffHeart",
"Weapon_KnotBranch_1",
"Weapon_KnotBranch1",
"Body_HealingKnot0",
"Body_HealingKnot1",
"Body_HealingKnot2"
],
"bounds_blender": {
"min": [
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0.0
],
"max": [
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]
},
"bounds_godot": {
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],
"max": [
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},
"scale_applied": 1.0387229339294783,
"blender_version": "5.2.1 LTS",
"sha256": "974519186fc9259d751317a502cff848e2d126bd3cd47df37591296c46186e6f",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 12,
"offline_render_triangles": 432966
}