saumwacht-godot/assets-source/phase4/records/g06.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

136 lines
3.2 KiB
JSON

{
"id": "g06",
"name": "Glasballiste",
"faction": "glutpakt",
"palette": "glutpakt",
"role": "ranged",
"upgraded": true,
"height": 1.5999999999999999,
"footprint": 1.85,
"file": "unit_g06.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/unit_g06.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/unit_g06.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/g06.blend",
"triangles": 38036,
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"LegL_InnerShin",
"LegL_ThighArmor",
"LegL_ShinArmor",
"LegL_HipPivot",
"LegL_HipPin",
"LegL_HipRim",
"LegL_KneePivot",
"LegL_KneePin",
"LegL_KneeRim",
"LegL_AnklePivot",
"LegL_AnklePin",
"LegL_AnkleRim",
"LegL_Toe0",
"LegL_ToeCap0",
"LegL_Toe1",
"LegL_ToeCap1",
"LegL_Toe2",
"LegL_ToeCap2",
"LegL_AnkleCuff",
"LegL_KneeGuard",
"LegR_InnerThigh",
"LegR_InnerShin",
"LegR_ThighArmor",
"LegR_ShinArmor",
"LegR_HipPivot",
"LegR_HipPin",
"LegR_HipRim",
"LegR_KneePivot",
"LegR_KneePin",
"LegR_KneeRim",
"LegR_AnklePivot",
"LegR_AnklePin",
"LegR_AnkleRim",
"LegR_Toe0",
"LegR_ToeCap0",
"LegR_Toe1",
"LegR_ToeCap1",
"LegR_Toe2",
"LegR_ToeCap2",
"LegR_AnkleCuff",
"LegR_KneeGuard",
"Body_Gearbox",
"Body_CrankL",
"Body_CrankInsetL",
"Body_CrankToothL0",
"Body_CrankToothL1",
"Body_CrankToothL2",
"Body_CrankToothL3",
"Body_CrankToothL4",
"Body_CrankToothL5",
"Body_CrankToothL6",
"Body_CrankToothL7",
"Weapon_RailL",
"Weapon_RailTrimL",
"Weapon_GlassLimbL",
"Weapon_LimbEdgeL",
"Weapon_DrawCableL",
"Weapon_LimbClampL",
"Body_CrankR",
"Body_CrankInsetR",
"Body_CrankToothR0",
"Body_CrankToothR1",
"Body_CrankToothR2",
"Body_CrankToothR3",
"Body_CrankToothR4",
"Body_CrankToothR5",
"Body_CrankToothR6",
"Body_CrankToothR7",
"Weapon_RailR",
"Weapon_RailTrimR",
"Weapon_GlassLimbR",
"Weapon_LimbEdgeR",
"Weapon_DrawCableR",
"Weapon_LimbClampR",
"Weapon_RearHousing",
"Weapon_RearTrim",
"Weapon_CentralBolt",
"Weapon_BoltHead",
"Weapon_RailRivet0",
"Weapon_RailRivet1",
"Weapon_RailRivet2",
"Weapon_RailRivet3",
"Weapon_RailRivet4",
"Weapon_RailRivet5"
],
"bounds_blender": {
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"blender_version": "5.2.1 LTS",
"sha256": "6480508f062b8610cfbcc24b0067d25a80b7404de29a12c49a99fd6b5a379cee",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 10,
"offline_render_triangles": 261386
}