U5 Vertical Slice: PBR-Sätze, Surface-Shader, Mid-Lane, Kampf-VFX

Die Mid-Lane steht auf Zielqualität (stilisierter Realismus). Die übrige
Karte bleibt auf dem U2-Stand, bis über den Weg entschieden ist.

- U5A: tools/blender/bake_pbr.py backt sechs nahtlose PBR-Sätze
  (limestone, soil, bark, leaf, rock, water) mit Albedo, Normal aus dem
  Höhenfeld (Sobel) und ORM (R AO, G Rauigkeit, B Metall), je 2k.
  Torus-Mapping für Kantenfluss wie phase10/bake_bark.py.
- U5B: Luneraria/Surface trägt _AlbedoMap, _NormalMap, _OrmMap triplanar
  über den Godot-Weltfarben; ORM steuert Rauigkeit, Metall und AO.
  LuneMaterialFactory bindet je Oberfläche den passenden Satz, LN_Rock
  den Felsensatz.
- U5C: Mid-Lane-Licht — Nebel (ExponentialSquared, Dichte 0,0085),
  scharfe Schatten (Bias 0,02), Weißabgleich und Vignette, ACES und
  Bloom leicht angehoben.
- U5D: Hit- und Angriffs-Flash über MaterialPropertyBlock (warm beim
  Angriff, weißglühend beim Treffer), Turmblitze als dreipunktiger Funke
  mit Breitenkurve und Farbverlauf. CaptureMidLane schreibt fünf
  Nachweisbilder nach docs/port/screenshots/u5/.
- Leistung (macOS-Player, 116 Einheiten): 132 fps Übersicht, 182 fps Mid
  nah — 20–25 % unter U3 durch PBR, Normals und Nebel. Mid-Lane bleibt
  über 120 fps.
- Tests: EditMode 29/29, PlayMode 13/13, Kerntests 457/457. Keine
  Regeländerung; Golden 51.221 Werte unverändert.
- Grenze eingehalten: keine prozeduralen Gesichter, Haare oder Anatomie.
  Sculpts bleiben vorbehalten (Freigabe und Lizenzprüfung).
- Dokumentation: U5-VISUAL (Umsetzung, Nachweis, Entscheidungsvorlage
  für die ganze Karte), PORT-QA (U5), PORT-STATUS, KNOWN-BEHAVIOR-
  DIFFERENCES.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Martin Stickelbroeck 2026-10-02 17:10:10 +02:00
parent ac925dfeaf
commit 2c1686b837
130 changed files with 63221 additions and 59390 deletions

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View file

@ -20,7 +20,8 @@ namespace Luneraria.EditorTools
{
public const string Folder = "Assets/Luneraria/Materials";
public const string SetPath = Folder + "/LuneMaterials.asset";
const string StoneMapPath = "Assets/Luneraria/Art/Textures/limestone-albedo.png";
const string Textures = "Assets/Luneraria/Art/Textures";
const string StoneMapPath = Textures + "/limestone-albedo.png";
// Surface modes of Luneraria/Surface.
public const int Plain = 0, Terrain = 1, Stone = 2, Paving = 3, Soil = 4, Bark = 5, Foliage = 6, Water = 7, Vein = 8, Crystal = 9;
@ -34,6 +35,9 @@ namespace Luneraria.EditorTools
public static readonly Color[] TeamColor = { Hex("5aa8ff"), Hex("ff6a55"), Hex("b37cff") };
static readonly string[] TeamNames = { "Blau", "Rot", "Neutral" };
/// <summary>U5 PBR sets of tools/blender/bake_pbr.py: albedo, normal, ORM.</summary>
static readonly string[] PbrSets = { "limestone", "soil", "bark", "leaf", "rock", "water" };
sealed class Spec
{
public int Mode;
@ -46,10 +50,16 @@ namespace Luneraria.EditorTools
public bool DoubleSided;
public float StoneScale = .23f;
public float Relief = .016f;
/// <summary>U5 PBR set name (limestone, soil, bark, leaf, rock, water) or "" for none.</summary>
public string Pbr = "";
public float NormalStrength = 1f;
}
static Shader _surface;
static Texture2D _stone;
static readonly Dictionary<string, Texture2D> _albedo = new Dictionary<string, Texture2D>();
static readonly Dictionary<string, Texture2D> _normal = new Dictionary<string, Texture2D>();
static readonly Dictionary<string, Texture2D> _orm = new Dictionary<string, Texture2D>();
public static Color Hex(string hex)
{
@ -87,28 +97,37 @@ namespace Luneraria.EditorTools
if (_surface == null)
throw new InvalidOperationException("shader Luneraria/Surface missing");
_stone = AssetDatabase.LoadAssetAtPath<Texture2D>(StoneMapPath);
var set = AssetDatabase.LoadAssetAtPath<LuneMaterialSet>(SetPath);
if (set == null)
_albedo.Clear();
_normal.Clear();
_orm.Clear();
foreach (string set in PbrSets)
{
set = ScriptableObject.CreateInstance<LuneMaterialSet>();
AssetDatabase.CreateAsset(set, SetPath);
_albedo[set] = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/" + set + "-albedo-2k.png");
_normal[set] = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/" + set + "-normal-2k.png");
_orm[set] = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/" + set + "-orm-2k.png");
}
set.Entries.Clear();
BuildingMaterials(set);
PropMaterials(set);
var setAsset = AssetDatabase.LoadAssetAtPath<LuneMaterialSet>(SetPath);
if (setAsset == null)
{
setAsset = ScriptableObject.CreateInstance<LuneMaterialSet>();
AssetDatabase.CreateAsset(setAsset, SetPath);
}
setAsset.Entries.Clear();
BuildingMaterials(setAsset);
PropMaterials(setAsset);
worldMaterials = WorldMaterials(bake);
EditorUtility.SetDirty(set);
EditorUtility.SetDirty(setAsset);
AssetDatabase.SaveAssets();
return set;
return setAsset;
}
// ------------------------------------------------------------ G2 buildings and boss (LN_*)
static void BuildingMaterials(LuneMaterialSet set)
{
Fixed(set, "LN_Stone_Pale", new Spec { Mode = Stone, Base = new Color(.72f, .68f, .61f), VertexColor = true });
Fixed(set, "LN_Stone_Dark", new Spec { Mode = Stone, Base = new Color(.30f, .30f, .33f), Roughness = .9f, VertexColor = true });
Fixed(set, "LN_Stone_Grotto", new Spec { Mode = Stone, Base = new Color(.43f, .43f, .46f), VertexColor = true });
Fixed(set, "LN_Rock", new Spec { Mode = Stone, Base = new Color(.38f, .38f, .40f), Roughness = .93f, VertexColor = true, StoneScale = .13f });
Fixed(set, "LN_Stone_Pale", new Spec { Mode = Stone, Base = new Color(.72f, .68f, .61f), VertexColor = true, Pbr = "limestone" });
Fixed(set, "LN_Stone_Dark", new Spec { Mode = Stone, Base = new Color(.30f, .30f, .33f), Roughness = .9f, VertexColor = true, Pbr = "limestone" });
Fixed(set, "LN_Stone_Grotto", new Spec { Mode = Stone, Base = new Color(.43f, .43f, .46f), VertexColor = true, Pbr = "limestone" });
Fixed(set, "LN_Rock", new Spec { Mode = Stone, Base = new Color(.38f, .38f, .40f), Roughness = .93f, VertexColor = true, StoneScale = .13f, Pbr = "rock" });
Teams(set, "LN_Metal_Team", team => new Spec { Mode = Plain, Base = TeamMetal[team] * .92f, Metallic = .9f, Roughness = .32f, VertexColor = true });
Fixed(set, "LN_Metal_Iron", new Spec { Mode = Plain, Base = new Color(.24f, .24f, .26f), Metallic = .8f, Roughness = .52f, VertexColor = true });
Fixed(set, "LN_Metal_Bronze", new Spec { Mode = Plain, Base = new Color(.66f, .47f, .24f), Metallic = .9f, Roughness = .42f, VertexColor = true });
@ -294,11 +313,52 @@ namespace Luneraria.EditorTools
material.SetColor("_EmissionColor", spec.Energy > 0f ? Hdr(spec.Emission, spec.Energy) : Color.black);
material.SetFloat("_StoneScale", spec.StoneScale);
material.SetFloat("_Relief", spec.Relief);
material.SetFloat("_NormalStrength", spec.NormalStrength);
material.SetFloat("_Cull", spec.DoubleSided ? 0f : 2f);
material.SetTexture("_StoneMap", _stone);
ApplyPbr(material, spec);
material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.None;
EditorUtility.SetDirty(material);
return material;
}
/// <summary>U5: bind the baked albedo/normal/ORM set of the surface family.</summary>
static void ApplyPbr(Material material, Spec spec)
{
string key = spec.Pbr;
if (key.Length == 0)
key = PbrForMode(spec.Mode);
Texture2D albedo;
if (key.Length == 0 || !_albedo.TryGetValue(key, out albedo) || albedo == null)
{
material.SetTexture("_AlbedoMap", Texture2D.whiteTexture);
material.SetTexture("_NormalMap", Texture2D.normalTexture);
material.SetTexture("_OrmMap", Texture2D.whiteTexture);
return;
}
material.SetTexture("_AlbedoMap", albedo);
material.SetTexture("_NormalMap", _normal[key]);
material.SetTexture("_OrmMap", _orm[key]);
}
public static string PbrForMode(int mode)
{
switch (mode)
{
case Stone:
case Paving:
return "limestone";
case Soil:
return "soil";
case Bark:
return "bark";
case Foliage:
return "leaf";
case Water:
return "water";
default:
return mode == Terrain ? "limestone" : "";
}
}
}
}

View file

@ -44,6 +44,7 @@ namespace Luneraria.EditorTools
library.TeamRing[team] = Marker("Ring_" + team, LuneMaterialFactory.TeamColor[team], team == 2 ? .6f : 1.4f, false);
library.BarFill[team] = Marker("BarFill_" + team, Color.Lerp(LuneMaterialFactory.TeamColor[team], Color.white, .15f), 1f, true);
library.Bolt[team] = Marker("Bolt_" + team, LuneMaterialFactory.TeamLight[team], 3f, false);
library.BoltLight[team] = LuneMaterialFactory.TeamLight[team];
}
library.HeroRing = Marker("Ring_Hero", LuneMaterialFactory.Hex("f2c96b"), 2.2f, false);
for (int team = 0; team < 2; team++)

View file

@ -133,11 +133,19 @@ namespace Luneraria.EditorTools
JProperty sunEntry = ((JObject)lights).Properties().First(p => p.Name != "fill" && p.Name != "environment");
Light sun = DirectionalLight("Sun", sunEntry.Value, true);
sun.shadowStrength = 1f;
// U5: crisp cascades over the Mid-Lane slice (was Unity's default 2).
sun.shadowBias = .02f;
sun.shadowNormalBias = .35f;
sun.shadowNearPlane = .2f;
DirectionalLight("Fill", lights["fill"], false);
JToken environment = lights["environment"];
RenderSettings.ambientMode = AmbientMode.Flat;
RenderSettings.ambientLight = LuneMaterialFactory.GammaEncoded(LuneMaterialFactory.ColorOf(environment["ambient_color"]), (float)environment["ambient_energy"] * 1.6f);
RenderSettings.fog = false;
// U5: aerial depth over the valley; the Mid-Lane reads further away than the towers.
RenderSettings.fog = true;
RenderSettings.fogMode = FogMode.ExponentialSquared;
RenderSettings.fogColor = LuneMaterialFactory.Hex("6a7f96");
RenderSettings.fogDensity = .0085f;
RenderSettings.sun = sun;
const string skyPath = "Assets/Luneraria/Settings/Rendering/LuneSky.mat";
var sky = AssetDatabase.LoadAssetAtPath<Material>(skyPath);
@ -153,6 +161,7 @@ namespace Luneraria.EditorTools
EditorUtility.SetDirty(sky);
RenderSettings.skybox = sky;
RenderSettings.defaultReflectionMode = DefaultReflectionMode.Skybox;
RenderSettings.reflectionIntensity = 1f;
var volume = new GameObject("PostProcess").AddComponent<Volume>();
volume.isGlobal = true;
volume.sharedProfile = VolumeProfile();
@ -185,7 +194,7 @@ namespace Luneraria.EditorTools
return component;
}
/// <summary>ACES tone mapping, glow and colour adjustment of scripts/presentation/lighting.gd.</summary>
/// <summary>ACES tone mapping, glow and colour adjustment of scripts/presentation/lighting.gd (U5 Mid-Lane).</summary>
static VolumeProfile VolumeProfile()
{
var profile = AssetDatabase.LoadAssetAtPath<VolumeProfile>(VolumePath);
@ -198,12 +207,19 @@ namespace Luneraria.EditorTools
var tonemapping = Override<Tonemapping>(profile);
tonemapping.mode.Override(TonemappingMode.ACES);
var bloom = Override<Bloom>(profile);
bloom.threshold.Override(1.2f);
bloom.intensity.Override(.55f);
bloom.scatter.Override(.6f);
bloom.threshold.Override(1.15f);
bloom.intensity.Override(.62f);
bloom.scatter.Override(.68f);
var colors = Override<ColorAdjustments>(profile);
colors.contrast.Override(12f);
colors.saturation.Override(18f);
colors.contrast.Override(14f);
colors.saturation.Override(16f);
// U5: a cool valley shadow, warm sun on stone — stylized realism of the reference MOBAs.
var white = Override<WhiteBalance>(profile);
white.temperature.Override(8f);
white.tint.Override(-4f);
var vignette = Override<Vignette>(profile);
vignette.intensity.Override(.18f);
vignette.smoothness.Override(.4f);
EditorUtility.SetDirty(profile);
return profile;
}

View file

@ -89,5 +89,50 @@ namespace Luneraria.EditorTools
UnityEngine.Object.DestroyImmediate(image);
Debug.Log("LUNE_CAPTURE wrote " + file);
}
/// <summary>
/// U5 vertical slice: the Mid-Lane of the target-quality zone (docs/port/U5-VISUAL.md).
/// Godot G3 comparison shots live in ../saumwacht-godot/docs/luneraria/screenshots/g3/.
/// Unity -batchmode -projectPath . -executeMethod Luneraria.EditorTools.LuneWorldCapture.CaptureMidLane
/// </summary>
public static void CaptureMidLane()
{
int code = 0;
try
{
EditorSceneManager.OpenScene(LuneWorldBuilder.ScenePath, OpenSceneMode.Single);
var ground = AssetDatabase.LoadAssetAtPath<LuneGround>(LuneWorldBuilder.GroundPath);
var map = new LuneMap(new LuneBalance());
Vec2 blue = map.CorePosition(0);
Vec2 red = map.CorePosition(1);
Vec2 outer = map.BuildingDef("rot_mid_outer").Position;
Vec2 inner = map.BuildingDef("rot_mid_inner").Position;
var views = new List<View>
{
new View { Label = "mid-lane-overview", At = (outer + inner) * .5, Zoom = 30f },
new View { Label = "mid-lane-towers", At = outer + new Vec2(0, -2.5), Zoom = 16f },
new View { Label = "mid-lane-ancient", At = blue + new Vec2(1.5, -2.5), Zoom = 24f, YawSteps = -1 },
new View { Label = "mid-lane-grotto", At = map.GrottoCenter(), Zoom = 22f },
new View { Label = "mid-lane-wide", At = (blue + red) * .5, Zoom = 48f, YawSteps = -1 },
};
string folder = Path.Combine(Path.GetDirectoryName(Application.dataPath), "docs/port/screenshots/u5");
Directory.CreateDirectory(folder);
Camera camera = Camera.main;
foreach (View view in views)
{
var focus = new Vec2(Mathf.Clamp((float)view.At.X, -LuneCameraMath.FocusLimit, LuneCameraMath.FocusLimit), Mathf.Clamp((float)view.At.Y, -LuneCameraMath.FocusLimit, LuneCameraMath.FocusLimit));
Vector3 point = LuneSpace.World(focus, ground.StandHeight(focus));
LuneCameraMath.Pose(point, view.Zoom, view.YawSteps * Mathf.PI * .25f, out Vector3 position, out Quaternion rotation);
camera.transform.SetPositionAndRotation(position, rotation);
Render(camera, Path.Combine(folder, view.Label + ".png"));
}
}
catch (Exception error)
{
Debug.LogError("LUNE_CAPTURE mid failed: " + error);
code = 1;
}
EditorApplication.Exit(code);
}
}
}

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.62
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0.85
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.42
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.84
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 1
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.85
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.85
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
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- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.2
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 0
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.3
- _Seed: 0

View file

@ -23,6 +23,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlbedoMap:
m_Texture: {fileID: 2800000, guid: 35ef5816989cd45458f642b21ebd192a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 4b5014b34542a44d0bdc4a8383af051b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OrmMap:
m_Texture: {fileID: 2800000, guid: dfec1c36e3dbf433e8aa614c471fafa5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StoneMap:
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
m_Scale: {x: 1, y: 1}
@ -34,6 +46,7 @@ Material:
- _Flicker: 0
- _Metallic: 0
- _Mode: 7
- _NormalStrength: 1
- _Relief: 0.016
- _Roughness: 0.88
- _Seed: 0

Some files were not shown because too many files have changed in this diff Show more