U5 Vertical Slice: PBR-Sätze, Surface-Shader, Mid-Lane, Kampf-VFX
Die Mid-Lane steht auf Zielqualität (stilisierter Realismus). Die übrige Karte bleibt auf dem U2-Stand, bis über den Weg entschieden ist. - U5A: tools/blender/bake_pbr.py backt sechs nahtlose PBR-Sätze (limestone, soil, bark, leaf, rock, water) mit Albedo, Normal aus dem Höhenfeld (Sobel) und ORM (R AO, G Rauigkeit, B Metall), je 2k. Torus-Mapping für Kantenfluss wie phase10/bake_bark.py. - U5B: Luneraria/Surface trägt _AlbedoMap, _NormalMap, _OrmMap triplanar über den Godot-Weltfarben; ORM steuert Rauigkeit, Metall und AO. LuneMaterialFactory bindet je Oberfläche den passenden Satz, LN_Rock den Felsensatz. - U5C: Mid-Lane-Licht — Nebel (ExponentialSquared, Dichte 0,0085), scharfe Schatten (Bias 0,02), Weißabgleich und Vignette, ACES und Bloom leicht angehoben. - U5D: Hit- und Angriffs-Flash über MaterialPropertyBlock (warm beim Angriff, weißglühend beim Treffer), Turmblitze als dreipunktiger Funke mit Breitenkurve und Farbverlauf. CaptureMidLane schreibt fünf Nachweisbilder nach docs/port/screenshots/u5/. - Leistung (macOS-Player, 116 Einheiten): 132 fps Übersicht, 182 fps Mid nah — 20–25 % unter U3 durch PBR, Normals und Nebel. Mid-Lane bleibt über 120 fps. - Tests: EditMode 29/29, PlayMode 13/13, Kerntests 457/457. Keine Regeländerung; Golden 51.221 Werte unverändert. - Grenze eingehalten: keine prozeduralen Gesichter, Haare oder Anatomie. Sculpts bleiben vorbehalten (Freigabe und Lizenzprüfung). - Dokumentation: U5-VISUAL (Umsetzung, Nachweis, Entscheidungsvorlage für die ganze Karte), PORT-QA (U5), PORT-STATUS, KNOWN-BEHAVIOR- DIFFERENCES. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -20,7 +20,8 @@ namespace Luneraria.EditorTools
|
|||
{
|
||||
public const string Folder = "Assets/Luneraria/Materials";
|
||||
public const string SetPath = Folder + "/LuneMaterials.asset";
|
||||
const string StoneMapPath = "Assets/Luneraria/Art/Textures/limestone-albedo.png";
|
||||
const string Textures = "Assets/Luneraria/Art/Textures";
|
||||
const string StoneMapPath = Textures + "/limestone-albedo.png";
|
||||
|
||||
// Surface modes of Luneraria/Surface.
|
||||
public const int Plain = 0, Terrain = 1, Stone = 2, Paving = 3, Soil = 4, Bark = 5, Foliage = 6, Water = 7, Vein = 8, Crystal = 9;
|
||||
|
|
@ -34,6 +35,9 @@ namespace Luneraria.EditorTools
|
|||
public static readonly Color[] TeamColor = { Hex("5aa8ff"), Hex("ff6a55"), Hex("b37cff") };
|
||||
static readonly string[] TeamNames = { "Blau", "Rot", "Neutral" };
|
||||
|
||||
/// <summary>U5 PBR sets of tools/blender/bake_pbr.py: albedo, normal, ORM.</summary>
|
||||
static readonly string[] PbrSets = { "limestone", "soil", "bark", "leaf", "rock", "water" };
|
||||
|
||||
sealed class Spec
|
||||
{
|
||||
public int Mode;
|
||||
|
|
@ -46,10 +50,16 @@ namespace Luneraria.EditorTools
|
|||
public bool DoubleSided;
|
||||
public float StoneScale = .23f;
|
||||
public float Relief = .016f;
|
||||
/// <summary>U5 PBR set name (limestone, soil, bark, leaf, rock, water) or "" for none.</summary>
|
||||
public string Pbr = "";
|
||||
public float NormalStrength = 1f;
|
||||
}
|
||||
|
||||
static Shader _surface;
|
||||
static Texture2D _stone;
|
||||
static readonly Dictionary<string, Texture2D> _albedo = new Dictionary<string, Texture2D>();
|
||||
static readonly Dictionary<string, Texture2D> _normal = new Dictionary<string, Texture2D>();
|
||||
static readonly Dictionary<string, Texture2D> _orm = new Dictionary<string, Texture2D>();
|
||||
|
||||
public static Color Hex(string hex)
|
||||
{
|
||||
|
|
@ -87,28 +97,37 @@ namespace Luneraria.EditorTools
|
|||
if (_surface == null)
|
||||
throw new InvalidOperationException("shader Luneraria/Surface missing");
|
||||
_stone = AssetDatabase.LoadAssetAtPath<Texture2D>(StoneMapPath);
|
||||
var set = AssetDatabase.LoadAssetAtPath<LuneMaterialSet>(SetPath);
|
||||
if (set == null)
|
||||
_albedo.Clear();
|
||||
_normal.Clear();
|
||||
_orm.Clear();
|
||||
foreach (string set in PbrSets)
|
||||
{
|
||||
set = ScriptableObject.CreateInstance<LuneMaterialSet>();
|
||||
AssetDatabase.CreateAsset(set, SetPath);
|
||||
_albedo[set] = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/" + set + "-albedo-2k.png");
|
||||
_normal[set] = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/" + set + "-normal-2k.png");
|
||||
_orm[set] = AssetDatabase.LoadAssetAtPath<Texture2D>(Textures + "/" + set + "-orm-2k.png");
|
||||
}
|
||||
set.Entries.Clear();
|
||||
BuildingMaterials(set);
|
||||
PropMaterials(set);
|
||||
var setAsset = AssetDatabase.LoadAssetAtPath<LuneMaterialSet>(SetPath);
|
||||
if (setAsset == null)
|
||||
{
|
||||
setAsset = ScriptableObject.CreateInstance<LuneMaterialSet>();
|
||||
AssetDatabase.CreateAsset(setAsset, SetPath);
|
||||
}
|
||||
setAsset.Entries.Clear();
|
||||
BuildingMaterials(setAsset);
|
||||
PropMaterials(setAsset);
|
||||
worldMaterials = WorldMaterials(bake);
|
||||
EditorUtility.SetDirty(set);
|
||||
EditorUtility.SetDirty(setAsset);
|
||||
AssetDatabase.SaveAssets();
|
||||
return set;
|
||||
return setAsset;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ G2 buildings and boss (LN_*)
|
||||
static void BuildingMaterials(LuneMaterialSet set)
|
||||
{
|
||||
Fixed(set, "LN_Stone_Pale", new Spec { Mode = Stone, Base = new Color(.72f, .68f, .61f), VertexColor = true });
|
||||
Fixed(set, "LN_Stone_Dark", new Spec { Mode = Stone, Base = new Color(.30f, .30f, .33f), Roughness = .9f, VertexColor = true });
|
||||
Fixed(set, "LN_Stone_Grotto", new Spec { Mode = Stone, Base = new Color(.43f, .43f, .46f), VertexColor = true });
|
||||
Fixed(set, "LN_Rock", new Spec { Mode = Stone, Base = new Color(.38f, .38f, .40f), Roughness = .93f, VertexColor = true, StoneScale = .13f });
|
||||
Fixed(set, "LN_Stone_Pale", new Spec { Mode = Stone, Base = new Color(.72f, .68f, .61f), VertexColor = true, Pbr = "limestone" });
|
||||
Fixed(set, "LN_Stone_Dark", new Spec { Mode = Stone, Base = new Color(.30f, .30f, .33f), Roughness = .9f, VertexColor = true, Pbr = "limestone" });
|
||||
Fixed(set, "LN_Stone_Grotto", new Spec { Mode = Stone, Base = new Color(.43f, .43f, .46f), VertexColor = true, Pbr = "limestone" });
|
||||
Fixed(set, "LN_Rock", new Spec { Mode = Stone, Base = new Color(.38f, .38f, .40f), Roughness = .93f, VertexColor = true, StoneScale = .13f, Pbr = "rock" });
|
||||
Teams(set, "LN_Metal_Team", team => new Spec { Mode = Plain, Base = TeamMetal[team] * .92f, Metallic = .9f, Roughness = .32f, VertexColor = true });
|
||||
Fixed(set, "LN_Metal_Iron", new Spec { Mode = Plain, Base = new Color(.24f, .24f, .26f), Metallic = .8f, Roughness = .52f, VertexColor = true });
|
||||
Fixed(set, "LN_Metal_Bronze", new Spec { Mode = Plain, Base = new Color(.66f, .47f, .24f), Metallic = .9f, Roughness = .42f, VertexColor = true });
|
||||
|
|
@ -294,11 +313,52 @@ namespace Luneraria.EditorTools
|
|||
material.SetColor("_EmissionColor", spec.Energy > 0f ? Hdr(spec.Emission, spec.Energy) : Color.black);
|
||||
material.SetFloat("_StoneScale", spec.StoneScale);
|
||||
material.SetFloat("_Relief", spec.Relief);
|
||||
material.SetFloat("_NormalStrength", spec.NormalStrength);
|
||||
material.SetFloat("_Cull", spec.DoubleSided ? 0f : 2f);
|
||||
material.SetTexture("_StoneMap", _stone);
|
||||
ApplyPbr(material, spec);
|
||||
material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.None;
|
||||
EditorUtility.SetDirty(material);
|
||||
return material;
|
||||
}
|
||||
|
||||
/// <summary>U5: bind the baked albedo/normal/ORM set of the surface family.</summary>
|
||||
static void ApplyPbr(Material material, Spec spec)
|
||||
{
|
||||
string key = spec.Pbr;
|
||||
if (key.Length == 0)
|
||||
key = PbrForMode(spec.Mode);
|
||||
Texture2D albedo;
|
||||
if (key.Length == 0 || !_albedo.TryGetValue(key, out albedo) || albedo == null)
|
||||
{
|
||||
material.SetTexture("_AlbedoMap", Texture2D.whiteTexture);
|
||||
material.SetTexture("_NormalMap", Texture2D.normalTexture);
|
||||
material.SetTexture("_OrmMap", Texture2D.whiteTexture);
|
||||
return;
|
||||
}
|
||||
material.SetTexture("_AlbedoMap", albedo);
|
||||
material.SetTexture("_NormalMap", _normal[key]);
|
||||
material.SetTexture("_OrmMap", _orm[key]);
|
||||
}
|
||||
|
||||
public static string PbrForMode(int mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case Stone:
|
||||
case Paving:
|
||||
return "limestone";
|
||||
case Soil:
|
||||
return "soil";
|
||||
case Bark:
|
||||
return "bark";
|
||||
case Foliage:
|
||||
return "leaf";
|
||||
case Water:
|
||||
return "water";
|
||||
default:
|
||||
return mode == Terrain ? "limestone" : "";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ namespace Luneraria.EditorTools
|
|||
library.TeamRing[team] = Marker("Ring_" + team, LuneMaterialFactory.TeamColor[team], team == 2 ? .6f : 1.4f, false);
|
||||
library.BarFill[team] = Marker("BarFill_" + team, Color.Lerp(LuneMaterialFactory.TeamColor[team], Color.white, .15f), 1f, true);
|
||||
library.Bolt[team] = Marker("Bolt_" + team, LuneMaterialFactory.TeamLight[team], 3f, false);
|
||||
library.BoltLight[team] = LuneMaterialFactory.TeamLight[team];
|
||||
}
|
||||
library.HeroRing = Marker("Ring_Hero", LuneMaterialFactory.Hex("f2c96b"), 2.2f, false);
|
||||
for (int team = 0; team < 2; team++)
|
||||
|
|
|
|||
|
|
@ -133,11 +133,19 @@ namespace Luneraria.EditorTools
|
|||
JProperty sunEntry = ((JObject)lights).Properties().First(p => p.Name != "fill" && p.Name != "environment");
|
||||
Light sun = DirectionalLight("Sun", sunEntry.Value, true);
|
||||
sun.shadowStrength = 1f;
|
||||
// U5: crisp cascades over the Mid-Lane slice (was Unity's default 2).
|
||||
sun.shadowBias = .02f;
|
||||
sun.shadowNormalBias = .35f;
|
||||
sun.shadowNearPlane = .2f;
|
||||
DirectionalLight("Fill", lights["fill"], false);
|
||||
JToken environment = lights["environment"];
|
||||
RenderSettings.ambientMode = AmbientMode.Flat;
|
||||
RenderSettings.ambientLight = LuneMaterialFactory.GammaEncoded(LuneMaterialFactory.ColorOf(environment["ambient_color"]), (float)environment["ambient_energy"] * 1.6f);
|
||||
RenderSettings.fog = false;
|
||||
// U5: aerial depth over the valley; the Mid-Lane reads further away than the towers.
|
||||
RenderSettings.fog = true;
|
||||
RenderSettings.fogMode = FogMode.ExponentialSquared;
|
||||
RenderSettings.fogColor = LuneMaterialFactory.Hex("6a7f96");
|
||||
RenderSettings.fogDensity = .0085f;
|
||||
RenderSettings.sun = sun;
|
||||
const string skyPath = "Assets/Luneraria/Settings/Rendering/LuneSky.mat";
|
||||
var sky = AssetDatabase.LoadAssetAtPath<Material>(skyPath);
|
||||
|
|
@ -153,6 +161,7 @@ namespace Luneraria.EditorTools
|
|||
EditorUtility.SetDirty(sky);
|
||||
RenderSettings.skybox = sky;
|
||||
RenderSettings.defaultReflectionMode = DefaultReflectionMode.Skybox;
|
||||
RenderSettings.reflectionIntensity = 1f;
|
||||
var volume = new GameObject("PostProcess").AddComponent<Volume>();
|
||||
volume.isGlobal = true;
|
||||
volume.sharedProfile = VolumeProfile();
|
||||
|
|
@ -185,7 +194,7 @@ namespace Luneraria.EditorTools
|
|||
return component;
|
||||
}
|
||||
|
||||
/// <summary>ACES tone mapping, glow and colour adjustment of scripts/presentation/lighting.gd.</summary>
|
||||
/// <summary>ACES tone mapping, glow and colour adjustment of scripts/presentation/lighting.gd (U5 Mid-Lane).</summary>
|
||||
static VolumeProfile VolumeProfile()
|
||||
{
|
||||
var profile = AssetDatabase.LoadAssetAtPath<VolumeProfile>(VolumePath);
|
||||
|
|
@ -198,12 +207,19 @@ namespace Luneraria.EditorTools
|
|||
var tonemapping = Override<Tonemapping>(profile);
|
||||
tonemapping.mode.Override(TonemappingMode.ACES);
|
||||
var bloom = Override<Bloom>(profile);
|
||||
bloom.threshold.Override(1.2f);
|
||||
bloom.intensity.Override(.55f);
|
||||
bloom.scatter.Override(.6f);
|
||||
bloom.threshold.Override(1.15f);
|
||||
bloom.intensity.Override(.62f);
|
||||
bloom.scatter.Override(.68f);
|
||||
var colors = Override<ColorAdjustments>(profile);
|
||||
colors.contrast.Override(12f);
|
||||
colors.saturation.Override(18f);
|
||||
colors.contrast.Override(14f);
|
||||
colors.saturation.Override(16f);
|
||||
// U5: a cool valley shadow, warm sun on stone — stylized realism of the reference MOBAs.
|
||||
var white = Override<WhiteBalance>(profile);
|
||||
white.temperature.Override(8f);
|
||||
white.tint.Override(-4f);
|
||||
var vignette = Override<Vignette>(profile);
|
||||
vignette.intensity.Override(.18f);
|
||||
vignette.smoothness.Override(.4f);
|
||||
EditorUtility.SetDirty(profile);
|
||||
return profile;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -89,5 +89,50 @@ namespace Luneraria.EditorTools
|
|||
UnityEngine.Object.DestroyImmediate(image);
|
||||
Debug.Log("LUNE_CAPTURE wrote " + file);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// U5 vertical slice: the Mid-Lane of the target-quality zone (docs/port/U5-VISUAL.md).
|
||||
/// Godot G3 comparison shots live in ../saumwacht-godot/docs/luneraria/screenshots/g3/.
|
||||
/// Unity -batchmode -projectPath . -executeMethod Luneraria.EditorTools.LuneWorldCapture.CaptureMidLane
|
||||
/// </summary>
|
||||
public static void CaptureMidLane()
|
||||
{
|
||||
int code = 0;
|
||||
try
|
||||
{
|
||||
EditorSceneManager.OpenScene(LuneWorldBuilder.ScenePath, OpenSceneMode.Single);
|
||||
var ground = AssetDatabase.LoadAssetAtPath<LuneGround>(LuneWorldBuilder.GroundPath);
|
||||
var map = new LuneMap(new LuneBalance());
|
||||
Vec2 blue = map.CorePosition(0);
|
||||
Vec2 red = map.CorePosition(1);
|
||||
Vec2 outer = map.BuildingDef("rot_mid_outer").Position;
|
||||
Vec2 inner = map.BuildingDef("rot_mid_inner").Position;
|
||||
var views = new List<View>
|
||||
{
|
||||
new View { Label = "mid-lane-overview", At = (outer + inner) * .5, Zoom = 30f },
|
||||
new View { Label = "mid-lane-towers", At = outer + new Vec2(0, -2.5), Zoom = 16f },
|
||||
new View { Label = "mid-lane-ancient", At = blue + new Vec2(1.5, -2.5), Zoom = 24f, YawSteps = -1 },
|
||||
new View { Label = "mid-lane-grotto", At = map.GrottoCenter(), Zoom = 22f },
|
||||
new View { Label = "mid-lane-wide", At = (blue + red) * .5, Zoom = 48f, YawSteps = -1 },
|
||||
};
|
||||
string folder = Path.Combine(Path.GetDirectoryName(Application.dataPath), "docs/port/screenshots/u5");
|
||||
Directory.CreateDirectory(folder);
|
||||
Camera camera = Camera.main;
|
||||
foreach (View view in views)
|
||||
{
|
||||
var focus = new Vec2(Mathf.Clamp((float)view.At.X, -LuneCameraMath.FocusLimit, LuneCameraMath.FocusLimit), Mathf.Clamp((float)view.At.Y, -LuneCameraMath.FocusLimit, LuneCameraMath.FocusLimit));
|
||||
Vector3 point = LuneSpace.World(focus, ground.StandHeight(focus));
|
||||
LuneCameraMath.Pose(point, view.Zoom, view.YawSteps * Mathf.PI * .25f, out Vector3 position, out Quaternion rotation);
|
||||
camera.transform.SetPositionAndRotation(position, rotation);
|
||||
Render(camera, Path.Combine(folder, view.Label + ".png"));
|
||||
}
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
Debug.LogError("LUNE_CAPTURE mid failed: " + error);
|
||||
code = 1;
|
||||
}
|
||||
EditorApplication.Exit(code);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,6 +23,18 @@ Material:
|
|||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OrmMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _StoneMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
|
@ -34,6 +46,7 @@ Material:
|
|||
- _Flicker: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _NormalStrength: 1
|
||||
- _Relief: 0.016
|
||||
- _Roughness: 0.62
|
||||
- _Seed: 0
|
||||
|
|
|
|||
|
|
@ -23,6 +23,18 @@ Material:
|
|||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OrmMap:
|
||||
m_Texture: {fileID: 0}
|
||||
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m_TexEnvs:
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||||
- _AlbedoMap:
|
||||
m_Texture: {fileID: 2800000, guid: 35ef5816989cd45458f642b21ebd192a, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 2800000, guid: 4b5014b34542a44d0bdc4a8383af051b, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OrmMap:
|
||||
m_Texture: {fileID: 2800000, guid: dfec1c36e3dbf433e8aa614c471fafa5, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _StoneMap:
|
||||
m_Texture: {fileID: 2800000, guid: 2e11a30a0df8143ab84722ec0a116b6d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
|
@ -34,6 +46,7 @@ Material:
|
|||
- _Flicker: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 7
|
||||
- _NormalStrength: 1
|
||||
- _Relief: 0.016
|
||||
- _Roughness: 0.88
|
||||
- _Seed: 0
|
||||
|
|
|
|||