U5.5 Basaltbastion: zehnte Meshy-Figur (g04), Glutpakt vollständig
Festungsgolem als Aufwertung der Schlackenwacht, deren Konzept als Stilvorlage und Figurendatei, ersetzt die Phase-15-Skelettfigur, 68 Credits, Lane-Fassung inklusive. Stresstest 36 Basaltbastionen: Mid 136,9 -> 125,5 fps, Karte 120,4 -> 126,4. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
491
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- _AlbedoMean: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _OrmMean: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _RimColor: {r: 0.8, g: 0.86, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2844b8628dab84e70bea79fbffa9958f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -22,6 +22,9 @@ MonoBehaviour:
|
|||
- Id: basaltbastion
|
||||
Prefab: {fileID: 919132149155446097, guid: 841c5b5333cc141a6bde6c22d3dc2884, type: 3}
|
||||
Controller: {fileID: 9100000, guid: ec68488f0997c4a8185eea30724740ff, type: 2}
|
||||
- Id: basaltbastion_meshy
|
||||
Prefab: {fileID: 919132149155446097, guid: aa5734da897ea44808385f37d34070bf, type: 3}
|
||||
Controller: {fileID: 9100000, guid: a456a0a7fa6d34b699183f75137f8f86, type: 2}
|
||||
- Id: e01
|
||||
Prefab: {fileID: 919132149155446097, guid: 940635ed8b965461daabecd5cafdba92, type: 3}
|
||||
Controller: {fileID: 0}
|
||||
|
|
@ -68,8 +71,8 @@ MonoBehaviour:
|
|||
Prefab: {fileID: 919132149155446097, guid: 2a144fe945cf34c34a772171ca5034b1, type: 3}
|
||||
Controller: {fileID: 9100000, guid: 34bd3ea42721340d7a9c58fa3585219a, type: 2}
|
||||
- Id: g04
|
||||
Prefab: {fileID: 919132149155446097, guid: 841c5b5333cc141a6bde6c22d3dc2884, type: 3}
|
||||
Controller: {fileID: 9100000, guid: ec68488f0997c4a8185eea30724740ff, type: 2}
|
||||
Prefab: {fileID: 919132149155446097, guid: aa5734da897ea44808385f37d34070bf, type: 3}
|
||||
Controller: {fileID: 9100000, guid: a456a0a7fa6d34b699183f75137f8f86, type: 2}
|
||||
- Id: g05
|
||||
Prefab: {fileID: 919132149155446097, guid: 70c39c469a6fa406f85b60c8407d95c9, type: 3}
|
||||
Controller: {fileID: 9100000, guid: 44426d34820fe40da91e59336999b8a9, type: 2}
|
||||
|
|
|
|||
BIN
assets-source/meshy/g04/basaltbastion-animationen.glb
Normal file
BIN
assets-source/meshy/g04/basaltbastion-konzept.png
Normal file
|
After Width: | Height: | Size: 1.5 MiB |
BIN
assets-source/meshy/g04/basaltbastion-skelett.glb
Normal file
|
|
@ -229,6 +229,17 @@ Hinweis: Die Projektdateien des .NET-Harness (`tools/dotnet/*/*.csproj`) fehlten
|
|||
| Bild | `screenshots/u5.5-g10/` |
|
||||
| Commits | `luneraria/u5.5-g10` |
|
||||
|
||||
## U5.5 · Basaltbastion (g04)
|
||||
|
||||
| Punkt | Ergebnis |
|
||||
| --- | --- |
|
||||
| Tests | EditMode 29/29, PlayMode 14/14 (Verify A–I 718/0), Player-Selbsttest 30/30, Asset-Prüfung 20/0 |
|
||||
| Parität | Fingerabdrücke unverändert (`DCE95C96556F3A1A`, `7B8E43AEFC0D60C5`) |
|
||||
| Inhalt | Meshy-Figur für `g04` statt der Phase-15-Figur, 68 Credits; damit alle zehn Glutpakt-Truppen umgestellt |
|
||||
| Leistung | Stresstest 36 Basaltbastionen gegen Phase 15: Mid 136,9 → 125,5 fps, Karte 120,4 → 126,4 fps. Rohdaten `logs/u5.5-g04/` |
|
||||
| Bild | `screenshots/u5.5-g04/` |
|
||||
| Commits | `luneraria/u5.5-g04` |
|
||||
|
||||
## Ausblick
|
||||
|
||||
Der Pilot entscheidet über eine Serie weiterer Meshy-Figuren (Kosten je Figur, Lizenz, Stilgleichheit). Offen bleiben außerdem Künstler-Sculpts für Anatomie/Gesicht/Haar, LOD und Material-Atlanten sowie die Build-Module für Windows und Linux.
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Port-Status · Champions of Luneraria in Unity
|
||||
|
||||
Stand: 10. Oktober 2026 (U5.5, neunte Figur).
|
||||
Stand: 10. Oktober 2026 (U5.5, Glutpakt vollständig).
|
||||
|
||||
Referenz ist der Godot-Stand `luneraria/g3` (`1b540f2`) in `../saumwacht-godot`; er wird nicht mehr verändert. Engine: Unity 6.3 LTS (6000.3.20f1), Renderer URP. HDRP ist ausgeschlossen, bis ein Vergleich mit einer echten Szene etwas anderes nahelegt.
|
||||
|
||||
|
|
@ -13,7 +13,7 @@ Zielplattformen sind Fedora 44 und Windows 11; macOS ist die Entwicklungsplattfo
|
|||
| U2 · Unity-Spielwelt | **fertig**: U2A Blender→FBX-Pipeline (9 Assets geprüft), U2B G1-Karte mit Materialsystem, U2C fester Takt und Ansichten (bildratenunabhängig nachgewiesen), U2D vollständige Bot-Partien sichtbar und gleich dem Kern; danach Batch-Import aller 86 Modelle, Einheiten mit eigenen Modellen | [U2-WORLD.md](U2-WORLD.md) |
|
||||
| U3 · G3-HUD portieren | **fertig** (`luneraria/u3`): UI Toolkit, Sichtmodell mit Privatsphäre, menschlicher Sitz, alle HUD-Bereiche, Eingabe und Befehle, Prüfung 718/0, 14 G3-Motive, Spieltest, Leistung mit HUD | [U3-UI.md](U3-UI.md) |
|
||||
| U4 · Netzwerk | **fertig** (`luneraria/u4` = `769e622`): LuneSession (Protokoll 4), TCP-Transport, Startbildschirm Host/Join, 43+12 Prüfungen, Mindestumfang M4. Nachtrag (`luneraria/u4-nachtrag`, in U5.3 zusammengeführt): Startbildschirm in der Szene, „Menü“ führt dorthin zurück | [U4-NETWORK.md](U4-NETWORK.md) |
|
||||
| U5 · Visuelle Neuausrichtung (Vertical Slice Mid-Lane) | **fertig** (`luneraria/u5` = `2c1686b`, Stufen `luneraria/u5.2`): 6 PBR-Sätze, Surface-Shader mit Albedo/Normal/ORM, Stufen Lane/Rand, Hit- und Turm-VFX, 133/180 fps. **U5.3** (`luneraria/u5.3` = `07fa457`): Gebäude, Boss und Ringborkes Rinde auf PBR (11 Sätze); Bildfehler aus U5 behoben (doppelte Einfärbung, Datenkarten als sRGB, Streifen, bleichender Treffer-Flash, Nebel), Helligkeit und Grün wieder auf U3-Niveau **U5.4** (`luneraria/u5.4` = `4883d95`): Surface-Materialien für alle 146 Figurenmaterialien (Metalle metallisch, Randlicht, Struktur in den Porträts), SSAO (abschaltbar), Leistung −13 % Karte / −16 % Mid **U5.5-pilot** (`luneraria/u5.5-pilot` = `c386206`): Meshy-Figur für den Kohlenbeißer `g01` (Pipeline `tools/meshy/`, UV-Material mit Lava-Glut, Schatten ohne Normalen-Versatz), GPU-Batched-Skinning, Figuren-Stress −21 % Mid / −13 % Karte gegenüber Phase-4; **Lane-Fassung** (`luneraria/u5.5-lod`): 5.000-Dreiecke-LOD, Abstand −10 % Mid / −2 % Karte; **Schlackenklaue** `g02` (`luneraria/u5.5-g02`) als zweite Meshy-Figur, −11 % Mid / −1 % Karte; **Schlackenwacht** `g03` (`luneraria/u5.5-g03`), −8 % Mid / 0 % Karte; **Funkenlanze** `g05` mit Lanze als eigenem Modell (`luneraria/u5.5-g05`), +15 % gegenüber der Phase-18-Figur; **Glasballiste** `g06` als Maschine mit übernommenem Skelett (`luneraria/u5.5-g06`); **Aschenwerfer** `g07` (`luneraria/u5.5-g07`), −11 % Mid / +2 % Karte; **Kraterrufer** `g08` (`luneraria/u5.5-g08`), −9 % Mid / +10 % Karte; **Herdhüter** `g09` (`luneraria/u5.5-g09`), −4 % Mid / +6 % Karte; **Sonnenesse** `g10` (`luneraria/u5.5-g10`), +11 % Mid / +15 % Karte | [U5-VISUAL.md](U5-VISUAL.md) |
|
||||
| U5 · Visuelle Neuausrichtung (Vertical Slice Mid-Lane) | **fertig** (`luneraria/u5` = `2c1686b`, Stufen `luneraria/u5.2`): 6 PBR-Sätze, Surface-Shader mit Albedo/Normal/ORM, Stufen Lane/Rand, Hit- und Turm-VFX, 133/180 fps. **U5.3** (`luneraria/u5.3` = `07fa457`): Gebäude, Boss und Ringborkes Rinde auf PBR (11 Sätze); Bildfehler aus U5 behoben (doppelte Einfärbung, Datenkarten als sRGB, Streifen, bleichender Treffer-Flash, Nebel), Helligkeit und Grün wieder auf U3-Niveau **U5.4** (`luneraria/u5.4` = `4883d95`): Surface-Materialien für alle 146 Figurenmaterialien (Metalle metallisch, Randlicht, Struktur in den Porträts), SSAO (abschaltbar), Leistung −13 % Karte / −16 % Mid **U5.5-pilot** (`luneraria/u5.5-pilot` = `c386206`): Meshy-Figur für den Kohlenbeißer `g01` (Pipeline `tools/meshy/`, UV-Material mit Lava-Glut, Schatten ohne Normalen-Versatz), GPU-Batched-Skinning, Figuren-Stress −21 % Mid / −13 % Karte gegenüber Phase-4; **Lane-Fassung** (`luneraria/u5.5-lod`): 5.000-Dreiecke-LOD, Abstand −10 % Mid / −2 % Karte; **Schlackenklaue** `g02` (`luneraria/u5.5-g02`) als zweite Meshy-Figur, −11 % Mid / −1 % Karte; **Schlackenwacht** `g03` (`luneraria/u5.5-g03`), −8 % Mid / 0 % Karte; **Funkenlanze** `g05` mit Lanze als eigenem Modell (`luneraria/u5.5-g05`), +15 % gegenüber der Phase-18-Figur; **Glasballiste** `g06` als Maschine mit übernommenem Skelett (`luneraria/u5.5-g06`); **Aschenwerfer** `g07` (`luneraria/u5.5-g07`), −11 % Mid / +2 % Karte; **Kraterrufer** `g08` (`luneraria/u5.5-g08`), −9 % Mid / +10 % Karte; **Herdhüter** `g09` (`luneraria/u5.5-g09`), −4 % Mid / +6 % Karte; **Sonnenesse** `g10` (`luneraria/u5.5-g10`), +11 % Mid / +15 % Karte; **Basaltbastion** `g04` (`luneraria/u5.5-g04`): alle zehn Glutpakt-Truppen sind Meshy-Figuren | [U5-VISUAL.md](U5-VISUAL.md) |
|
||||
|
||||
QA je Meilenstein: [PORT-QA.md](PORT-QA.md).
|
||||
|
||||
|
|
|
|||
|
|
@ -635,3 +635,23 @@ Stand 10. Oktober 2026, Zweig `luneraria/u5.5-g10` (auf `luneraria/u5.5-g09`). D
|
|||
Stresstest mit 36 Sonnenessen (`-luneBenchmarkArmy g10`), je drei Läufe gegen das starre Phase-4-Modell (`logs/u5.5-g10/`): Mid-Lane nah 137,1 → 152,3 fps (+11 %), Karte 110,6 → 126,8 fps (+15 %); das Phase-4-Modell hatte 97.000 Dreiecke. Bilder: `screenshots/u5.5-g10/`.
|
||||
|
||||
Bekannt: Der Überwurf zwischen den Beinen hängt am Skelett der Beine und dehnt sich beim Gehen mit.
|
||||
|
||||
## U5.5 · Zehnte Figur: Basaltbastion (g04), Glutpakt vollständig
|
||||
|
||||
Stand 10. Oktober 2026, Zweig `luneraria/u5.5-g04` (auf `luneraria/u5.5-g10`). Die Aufwertung der Schlackenwacht. Wie bei der Funkenlanze ersetzt sie eine Skelettfigur (Phase 15, `basaltbastion`), die unter ihrem Namen im Projekt bleibt. Ein Konzeptbild aus Icon, Bild der Phase-15-Figur und dem Schlackenwacht-Konzept als Stilvorlage (12 Credits), Modell (30), Skelett mit 2,1 m wie die bisherige Figur (5), sieben Bewegungen (21): **68 Credits**. Figurendatei und Nahkampf-Clips sind von der Schlackenwacht übernommen.
|
||||
|
||||
- Entwurf: wandelnder Festungsgolem; Zinnentürme auf Schultern und Unterarmen mit glühenden Schießscharten, ein kleiner Torturm mit Lavaschlitz als Kopf, eine Schildmauer mit Goldkante und Lavaschlitz auf der Brust, Steinfäuste, Goldbeschläge an Knien und Füßen.
|
||||
- `basaltbastion_meshy.fbx`: 20.180 + 4.998 Dreiecke, 25 Knochen; Export 23 Prüfungen, bytegleich wiederholbar. Manifest `"replaces": "g04"`.
|
||||
- Der erste Unity-Start dieser Kette brach beim Öffnen einer Pipe mit einer Mono-Zusicherung ab (Dateideskriptor über dem Limit), während parallel ein Testlauf einer anderen Sitzung lief; der Neustart lief durch.
|
||||
|
||||
| Test | Ergebnis |
|
||||
| --- | --- |
|
||||
| EditMode / PlayMode | 29/29, 14/14, Verify A–I 718/0 |
|
||||
| Fingerabdrücke | `DCE95C96556F3A1A`, `7B8E43AEFC0D60C5`, unverändert |
|
||||
| Asset-Prüfung / Player-Selbsttest | 20/0, 30/30 |
|
||||
|
||||
Stresstest mit 36 Basaltbastionen (`-luneBenchmarkArmy g04`), je drei Läufe gegen die Phase-15-Figur (`logs/u5.5-g04/`): Mid-Lane nah 136,9 → 125,5 fps (−8 %), Karte 120,4 → 126,4 fps (+5 %). Die neue Figur ist mit 2,4 m Breite breiter als die alte (1,8 m); in der Aufstellung stehen die Bastionen dicht. Bilder: `screenshots/u5.5-g04/`.
|
||||
|
||||
### Stand der Glutpakt
|
||||
|
||||
Alle zehn Truppen der Glutpakt sind Meshy-Figuren (g01 bis g10, dazu die Heldin Funkenlanze über `g05`). Ausgegeben wurden dafür 726 Credits (Pilot 86, Funkenlanze 110, Glasballiste 54, die übrigen sieben je 68). Die Phase-4- und Phase-15/18/19-Modelle bleiben im Projekt; eine Zeile `replaces` im Manifest stellt die alte Figur wieder her.
|
||||
|
|
|
|||
|
|
@ -1129,6 +1129,173 @@
|
|||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "basaltbastion_meshy",
|
||||
"kind": "skinned",
|
||||
"ok": true,
|
||||
"checks": [
|
||||
{
|
||||
"check": "blender_checks_passed",
|
||||
"ok": true,
|
||||
"detail": ""
|
||||
},
|
||||
{
|
||||
"check": "imported",
|
||||
"ok": true,
|
||||
"detail": "\"Assets/Luneraria/Art/Characters/basaltbastion_meshy.fbx\""
|
||||
},
|
||||
{
|
||||
"check": "import_rules_applied",
|
||||
"ok": true,
|
||||
"detail": ""
|
||||
},
|
||||
{
|
||||
"check": "root_transform_identity",
|
||||
"ok": true,
|
||||
"detail": "\"basaltbastion_meshy pos (0.0000, 0.0000, 0.0000) rot (0.00, 0.00, 0.00) scale (1.0000, 1.0000, 1.0000)\""
|
||||
},
|
||||
{
|
||||
"check": "node_transforms_axis_clean",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "mesh_names",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "triangles",
|
||||
"ok": true,
|
||||
"detail": "\"25178 unity / 25178 blender \""
|
||||
},
|
||||
{
|
||||
"check": "material_slots",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "normals_unit_length",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "tangents_where_uv",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "uvs_where_blender_has_uv",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "vertex_colors",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "bounds_axes_scale",
|
||||
"ok": true,
|
||||
"detail": "\"largest difference 0.00005 m; unity (-1.194, 0.000, -0.522) (1.194, 2.100, 0.524)\""
|
||||
},
|
||||
{
|
||||
"check": "skinned_mesh",
|
||||
"ok": true,
|
||||
"detail": "2"
|
||||
},
|
||||
{
|
||||
"check": "bone_names Basaltbastion_meshyBody_LOD0",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "root_bone Basaltbastion_meshyBody_LOD0",
|
||||
"ok": true,
|
||||
"detail": "\"Root\""
|
||||
},
|
||||
{
|
||||
"check": "bone_names Basaltbastion_meshyBody_LOD1",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
},
|
||||
{
|
||||
"check": "root_bone Basaltbastion_meshyBody_LOD1",
|
||||
"ok": true,
|
||||
"detail": "\"Root\""
|
||||
},
|
||||
{
|
||||
"check": "generic_avatar",
|
||||
"ok": true,
|
||||
"detail": "\"basaltbastion_meshyAvatar\""
|
||||
},
|
||||
{
|
||||
"check": "clips",
|
||||
"ok": true,
|
||||
"detail": "[]"
|
||||
}
|
||||
],
|
||||
"facts": {
|
||||
"triangles": 25178,
|
||||
"renderers": 2,
|
||||
"meshes_without_uv_and_tangents": 0,
|
||||
"degenerate_triangles_dropped": 0,
|
||||
"bounds_min": [
|
||||
-1.194001,
|
||||
-4.58623581E-05,
|
||||
-0.522353053
|
||||
],
|
||||
"bounds_max": [
|
||||
1.19400084,
|
||||
2.10000014,
|
||||
0.524057269
|
||||
],
|
||||
"clips": [
|
||||
{
|
||||
"name": "ability",
|
||||
"length": 1.20833337,
|
||||
"loop": false,
|
||||
"events": 1
|
||||
},
|
||||
{
|
||||
"name": "attack_a",
|
||||
"length": 1.04166663,
|
||||
"loop": false,
|
||||
"events": 1
|
||||
},
|
||||
{
|
||||
"name": "attack_b",
|
||||
"length": 1.0,
|
||||
"loop": false,
|
||||
"events": 1
|
||||
},
|
||||
{
|
||||
"name": "death",
|
||||
"length": 2.20833325,
|
||||
"loop": false,
|
||||
"events": 0
|
||||
},
|
||||
{
|
||||
"name": "hit",
|
||||
"length": 0.5,
|
||||
"loop": false,
|
||||
"events": 0
|
||||
},
|
||||
{
|
||||
"name": "idle",
|
||||
"length": 4.0,
|
||||
"loop": true,
|
||||
"events": 0
|
||||
},
|
||||
{
|
||||
"name": "walk",
|
||||
"length": 2.79166675,
|
||||
"loop": true,
|
||||
"events": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "funkenlanze",
|
||||
"kind": "skinned",
|
||||
|
|
|
|||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"vsync": 0,
|
||||
"match": "seed 9 from round 5, army g04 x36, speed 1x, measured after 10 s of combat",
|
||||
// moving units at the start of the first window: g04 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||
"windows": [
|
||||
{"view": "overview (zoom 64)", "frames": 2567, "fps": 128.3, "frame_ms_avg": 7.79, "frame_ms_median": 3.21, "frame_ms_p95": 25.01, "frame_ms_p99": 31.50, "frame_ms_max": 45.68, "frames_over_16_7_ms": 417, "of_them_with_simulation_step": 60, "gc_collections": 24, "simulation_ms_per_frame": 0.091, "views_ms_per_frame": 0.205, "ui_ms_per_frame": 0.076, "units_alive_max": 98},
|
||||
// timings overview (zoom 64): main thread avg 2.55 / median 2.45 / p95 3.59 ms, render thread avg 1.90 / median 1.90 / p95 2.28 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.23 / median 0.25 / p95 22.18 ms
|
||||
{"view": "mid lane close (zoom 22)", "frames": 1277, "fps": 127.6, "frame_ms_avg": 7.84, "frame_ms_median": 3.41, "frame_ms_p95": 27.70, "frame_ms_p99": 37.89, "frame_ms_max": 46.02, "frames_over_16_7_ms": 202, "of_them_with_simulation_step": 32, "gc_collections": 11, "simulation_ms_per_frame": 0.079, "views_ms_per_frame": 0.195, "ui_ms_per_frame": 0.067, "units_alive_max": 71}
|
||||
// timings mid lane close (zoom 22): main thread avg 2.14 / median 2.01 / p95 3.20 ms, render thread avg 1.55 / median 1.55 / p95 1.85 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.71 / median 0.64 / p95 25.60 ms
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"vsync": 0,
|
||||
"match": "seed 9 from round 5, army g04 x36, speed 1x, measured after 10 s of combat",
|
||||
// moving units at the start of the first window: g04 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||
"windows": [
|
||||
{"view": "overview (zoom 64)", "frames": 2496, "fps": 124.8, "frame_ms_avg": 8.01, "frame_ms_median": 3.30, "frame_ms_p95": 25.40, "frame_ms_p99": 33.19, "frame_ms_max": 41.92, "frames_over_16_7_ms": 436, "of_them_with_simulation_step": 28, "gc_collections": 24, "simulation_ms_per_frame": 0.093, "views_ms_per_frame": 0.225, "ui_ms_per_frame": 0.080, "units_alive_max": 98},
|
||||
// timings overview (zoom 64): main thread avg 2.75 / median 2.64 / p95 3.80 ms, render thread avg 1.96 / median 1.93 / p95 2.43 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.26 / median 0.15 / p95 22.85 ms
|
||||
{"view": "mid lane close (zoom 22)", "frames": 1246, "fps": 124.6, "frame_ms_avg": 8.03, "frame_ms_median": 3.60, "frame_ms_p95": 28.10, "frame_ms_p99": 36.10, "frame_ms_max": 44.40, "frames_over_16_7_ms": 215, "of_them_with_simulation_step": 11, "gc_collections": 11, "simulation_ms_per_frame": 0.075, "views_ms_per_frame": 0.199, "ui_ms_per_frame": 0.066, "units_alive_max": 71}
|
||||
// timings mid lane close (zoom 22): main thread avg 2.21 / median 2.04 / p95 3.48 ms, render thread avg 1.46 / median 1.44 / p95 1.76 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.82 / median 1.02 / p95 25.95 ms
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"vsync": 0,
|
||||
"match": "seed 9 from round 5, army g04 x36, speed 1x, measured after 10 s of combat",
|
||||
// moving units at the start of the first window: g04 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||
"windows": [
|
||||
{"view": "overview (zoom 64)", "frames": 2523, "fps": 126.1, "frame_ms_avg": 7.93, "frame_ms_median": 3.30, "frame_ms_p95": 26.21, "frame_ms_p99": 34.51, "frame_ms_max": 41.65, "frames_over_16_7_ms": 422, "of_them_with_simulation_step": 33, "gc_collections": 24, "simulation_ms_per_frame": 0.092, "views_ms_per_frame": 0.212, "ui_ms_per_frame": 0.076, "units_alive_max": 98},
|
||||
// timings overview (zoom 64): main thread avg 2.63 / median 2.50 / p95 3.71 ms, render thread avg 1.90 / median 1.88 / p95 2.36 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.29 / median 0.20 / p95 23.76 ms
|
||||
{"view": "mid lane close (zoom 22)", "frames": 1243, "fps": 124.3, "frame_ms_avg": 8.05, "frame_ms_median": 3.30, "frame_ms_p95": 29.90, "frame_ms_p99": 37.20, "frame_ms_max": 45.30, "frames_over_16_7_ms": 208, "of_them_with_simulation_step": 21, "gc_collections": 11, "simulation_ms_per_frame": 0.070, "views_ms_per_frame": 0.186, "ui_ms_per_frame": 0.065, "units_alive_max": 71}
|
||||
// timings mid lane close (zoom 22): main thread avg 2.10 / median 1.99 / p95 3.12 ms, render thread avg 1.41 / median 1.39 / p95 1.67 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.92 / median 0.86 / p95 27.72 ms
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"vsync": 0,
|
||||
"match": "seed 9 from round 5, army g04 x36, speed 1x, measured after 10 s of combat",
|
||||
// moving units at the start of the first window: g04 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||
"windows": [
|
||||
{"view": "overview (zoom 64)", "frames": 2439, "fps": 121.9, "frame_ms_avg": 8.20, "frame_ms_median": 3.49, "frame_ms_p95": 23.59, "frame_ms_p99": 30.22, "frame_ms_max": 39.50, "frames_over_16_7_ms": 393, "of_them_with_simulation_step": 16, "gc_collections": 24, "simulation_ms_per_frame": 0.098, "views_ms_per_frame": 0.221, "ui_ms_per_frame": 0.080, "units_alive_max": 98},
|
||||
// timings overview (zoom 64): main thread avg 2.71 / median 2.61 / p95 3.80 ms, render thread avg 2.15 / median 2.13 / p95 2.66 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.48 / median 0.40 / p95 20.90 ms
|
||||
{"view": "mid lane close (zoom 22)", "frames": 1374, "fps": 137.2, "frame_ms_avg": 7.29, "frame_ms_median": 3.00, "frame_ms_p95": 23.89, "frame_ms_p99": 31.99, "frame_ms_max": 39.99, "frames_over_16_7_ms": 173, "of_them_with_simulation_step": 12, "gc_collections": 11, "simulation_ms_per_frame": 0.068, "views_ms_per_frame": 0.196, "ui_ms_per_frame": 0.067, "units_alive_max": 71}
|
||||
// timings mid lane close (zoom 22): main thread avg 2.16 / median 2.03 / p95 3.20 ms, render thread avg 1.67 / median 1.66 / p95 1.95 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.12 / median 0.32 / p95 21.87 ms
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"vsync": 0,
|
||||
"match": "seed 9 from round 5, army g04 x36, speed 1x, measured after 10 s of combat",
|
||||
// moving units at the start of the first window: g04 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||
"windows": [
|
||||
{"view": "overview (zoom 64)", "frames": 2409, "fps": 120.4, "frame_ms_avg": 8.30, "frame_ms_median": 3.60, "frame_ms_p95": 24.19, "frame_ms_p99": 31.11, "frame_ms_max": 40.41, "frames_over_16_7_ms": 406, "of_them_with_simulation_step": 53, "gc_collections": 24, "simulation_ms_per_frame": 0.099, "views_ms_per_frame": 0.222, "ui_ms_per_frame": 0.081, "units_alive_max": 98},
|
||||
// timings overview (zoom 64): main thread avg 2.78 / median 2.61 / p95 4.03 ms, render thread avg 2.14 / median 2.10 / p95 2.69 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.52 / median 0.39 / p95 21.15 ms
|
||||
{"view": "mid lane close (zoom 22)", "frames": 1389, "fps": 138.6, "frame_ms_avg": 7.22, "frame_ms_median": 3.01, "frame_ms_p95": 24.11, "frame_ms_p99": 32.60, "frame_ms_max": 40.60, "frames_over_16_7_ms": 173, "of_them_with_simulation_step": 19, "gc_collections": 11, "simulation_ms_per_frame": 0.068, "views_ms_per_frame": 0.190, "ui_ms_per_frame": 0.064, "units_alive_max": 71}
|
||||
// timings mid lane close (zoom 22): main thread avg 2.08 / median 1.97 / p95 3.04 ms, render thread avg 1.66 / median 1.65 / p95 1.97 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.11 / median 0.35 / p95 21.93 ms
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"vsync": 0,
|
||||
"match": "seed 9 from round 5, army g04 x36, speed 1x, measured after 10 s of combat",
|
||||
// moving units at the start of the first window: g04 36, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
|
||||
"windows": [
|
||||
{"view": "overview (zoom 64)", "frames": 2381, "fps": 119.0, "frame_ms_avg": 8.40, "frame_ms_median": 3.41, "frame_ms_p95": 25.01, "frame_ms_p99": 28.51, "frame_ms_max": 47.79, "frames_over_16_7_ms": 449, "of_them_with_simulation_step": 16, "gc_collections": 24, "simulation_ms_per_frame": 0.095, "views_ms_per_frame": 0.219, "ui_ms_per_frame": 0.080, "units_alive_max": 98},
|
||||
// timings overview (zoom 64): main thread avg 2.73 / median 2.64 / p95 3.79 ms, render thread avg 2.12 / median 2.09 / p95 2.69 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.67 / median 0.31 / p95 22.47 ms
|
||||
{"view": "mid lane close (zoom 22)", "frames": 1350, "fps": 135.0, "frame_ms_avg": 7.41, "frame_ms_median": 3.21, "frame_ms_p95": 25.00, "frame_ms_p99": 34.68, "frame_ms_max": 45.60, "frames_over_16_7_ms": 182, "of_them_with_simulation_step": 11, "gc_collections": 11, "simulation_ms_per_frame": 0.061, "views_ms_per_frame": 0.191, "ui_ms_per_frame": 0.069, "units_alive_max": 71}
|
||||
// timings mid lane close (zoom 22): main thread avg 2.15 / median 2.03 / p95 3.20 ms, render thread avg 1.58 / median 1.57 / p95 1.87 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.26 / median 0.27 / p95 23.00 ms
|
||||
]
|
||||
}
|
||||
11
docs/port/logs/u5.5-g04/player-smoke.json
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"build": "OSXPlayer player, 6000.3.20f1, release",
|
||||
"device": "Mac17,2; Apple M5; Apple M5",
|
||||
"graphics_api": "Metal",
|
||||
"resolution": "1920x1080",
|
||||
"seconds": 11.6,
|
||||
"passed": ["Startbildschirm sichtbar", "Partie wartet: Spielcontroller und Treiber aus", "vor dem Start kein HUD", "„Allein spielen“ bedienbar", "Offline: Startbildschirm verborgen", "Offline: Spielcontroller und Treiber laufen", "Offline: HUD sichtbar", "Offline: neue Partie, Sitz 1 (Mid)", "Offline: Planung", "Offline: lokale Sitzung", "„Startaufstellung“ bedienbar", "Startaufstellung gekauft (3 Einheiten)", "„Bereit“ bedienbar", "Bereit: Kampf beginnt", "Kampf: Figuren im Feld", "„Menü“ bedienbar", "Verlassen-Dialog mit „Zum Menü“", "Zurück: Startbildschirm sichtbar", "Zurück: HUD verborgen", "Zurück: Spielcontroller und Treiber aus", "Zurück: Sitzung beendet", "Zurück: keine Figuren im Feld", "Zurück: Kamera ruht", "Zurück: „Allein spielen“ bedienbar", "Zweite Partie: Startbildschirm verborgen, HUD sichtbar", "Zweite Partie: neue Partie in der Planung", "SSAO folgt der Einstellung", "Option „Umgebungsverdeckung“ sichtbar", "Option schaltet SSAO um", "Option stellt SSAO zurück"],
|
||||
"failed": [],
|
||||
"photos": ["00-startbildschirm.jpg", "01-planung.jpg", "02-kampf.jpg", "03-verlassen.jpg", "04-zurueck-im-startbildschirm.jpg", "05-zweite-partie.jpg", "06-optionen.jpg"],
|
||||
"result": "PASS"
|
||||
}
|
||||
11
docs/port/logs/u5.5-g04/scene-frame-rates.json
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"match": "seed 2, bots, speed 24x",
|
||||
"core_hash": "DCE95C96556F3A1A",
|
||||
"core_steps": 12690,
|
||||
"runs": [
|
||||
{"target": "30 fps", "frames": 816, "seconds": 27.178, "measured_fps": 30.025, "max_steps_per_frame": 20, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
|
||||
{"target": "60 fps", "frames": 1623, "seconds": 27.1, "measured_fps": 59.889, "max_steps_per_frame": 19, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
|
||||
{"target": "120 fps", "frames": 3219, "seconds": 26.931, "measured_fps": 119.527, "max_steps_per_frame": 10, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true},
|
||||
{"target": "unlimited", "frames": 62848, "seconds": 26.868, "measured_fps": 2339.159, "max_steps_per_frame": 10, "steps": 12690, "hash": "DCE95C96556F3A1A", "winner": 1, "same_as_core": true}
|
||||
]
|
||||
}
|
||||
16
docs/port/logs/u5.5-g04/vertical-function-test.json
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"runs": [
|
||||
{"label": "match-seed2", "seed": 2, "start_round": 1, "extra_gold": 0, "speed": 6, "winner": 1, "end_note": "Ancient von Blau zerstört.", "steps": 12690, "hash": "DCE95C96556F3A1A", "core_hash": "DCE95C96556F3A1A", "same_as_core": true,
|
||||
"units_alive_max": 84, "heroes_alive_max": 4, "boss_log": ["round 8: won team 1 ", "round 9: deployed team 1 bot"],
|
||||
"rounds": [{"round": 1, "combat_seconds": 44.9, "lost": [], "boss": "none", "end": "cleared"}, {"round": 2, "combat_seconds": 57.1, "lost": [], "boss": "none", "end": "cleared"}, {"round": 3, "combat_seconds": 54.1, "lost": [], "boss": "none", "end": "cleared"}, {"round": 4, "combat_seconds": 62.9, "lost": [], "boss": "none", "end": "cleared"}, {"round": 5, "combat_seconds": 60.7, "lost": [], "boss": "none", "end": "cleared"}, {"round": 6, "combat_seconds": 62.1, "lost": [], "boss": "none", "end": "cleared"}, {"round": 7, "combat_seconds": 66.5, "lost": ["blau_bot_outer"], "boss": "none", "end": "cleared"}, {"round": 8, "combat_seconds": 89.65, "lost": ["rot_top_outer", "rot_top_inner"], "boss": "won", "end": "cleared"}, {"round": 9, "combat_seconds": 136.55, "lost": ["blau_bot_inner", "blau_base_2", "blau_base_1", "blau_ancient"], "boss": "deployed", "end": "core"}],
|
||||
"events": ["round 7: blau_bot_outer destroyed", "round 8: rot_top_outer destroyed", "round 8: rot_top_inner destroyed", "round 8: grotto boss won", "round 9: blau_bot_inner destroyed", "round 9: blau_base_2 destroyed", "round 9: blau_base_1 destroyed", "round 9: blau_ancient destroyed", "round 9: grotto boss deployed"],
|
||||
"shots": ["01-runde1-aufmarsch", "02-runde1-mid-kampf", "03-turm-faellt", "04-turm-ruine", "05-grotte-bosskampf", "06-held-kaempft", "07-boss-auf-der-lane", "08-ancient-faellt", "09-ancient-ruine", "10-ende-uebersicht"],
|
||||
"performance": null},
|
||||
{"label": "match-seed9-round21", "seed": 9, "start_round": 21, "extra_gold": 4000, "speed": 6, "winner": 0, "end_note": "Ancient von Rot zerstört.", "steps": 4195, "hash": "7B8E43AEFC0D60C5", "core_hash": "7B8E43AEFC0D60C5", "same_as_core": true,
|
||||
"units_alive_max": 125, "heroes_alive_max": 6, "boss_log": [],
|
||||
"rounds": [{"round": 21, "combat_seconds": 121.8, "lost": ["rot_mid_outer", "rot_top_outer", "rot_mid_inner"], "boss": "none", "end": "cleared"}, {"round": 22, "combat_seconds": 87.95, "lost": ["rot_top_inner", "rot_base_1", "blau_bot_outer", "rot_base_2", "rot_ancient"], "boss": "none", "end": "core"}],
|
||||
"events": ["round 21: rot_mid_outer destroyed", "round 21: rot_top_outer destroyed", "round 21: rot_mid_inner destroyed", "round 22: rot_top_inner destroyed", "round 22: rot_base_1 destroyed", "round 22: blau_bot_outer destroyed", "round 22: rot_base_2 destroyed", "round 22: rot_ancient destroyed"],
|
||||
"shots": ["11-welle21-uebersicht", "12-welle21-kampf", "13-ancient-rot-faellt", "14-welle-ende"],
|
||||
"performance": {"window": "20 s real time at 1x speed, unlimited frame rate, round 21", "frames": 49024, "fps": 2451.161, "frame_ms_avg": 0.408, "frame_ms_p95": 0.415, "simulation_ms_per_frame": 0.004, "views_ms_per_frame": 0.128, "units_alive_max": 116}}
|
||||
]
|
||||
}
|
||||
BIN
docs/port/screenshots/u5.5-g04/01-runde1-aufmarsch.jpg
Normal file
|
After Width: | Height: | Size: 595 KiB |
BIN
docs/port/screenshots/u5.5-g04/02-runde1-mid-kampf.jpg
Normal file
|
After Width: | Height: | Size: 610 KiB |
BIN
docs/port/screenshots/u5.5-g04/03-turm-faellt.jpg
Normal file
|
After Width: | Height: | Size: 547 KiB |
BIN
docs/port/screenshots/u5.5-g04/04-turm-ruine.jpg
Normal file
|
After Width: | Height: | Size: 538 KiB |
BIN
docs/port/screenshots/u5.5-g04/05-grotte-bosskampf.jpg
Normal file
|
After Width: | Height: | Size: 609 KiB |
BIN
docs/port/screenshots/u5.5-g04/06-held-kaempft.jpg
Normal file
|
After Width: | Height: | Size: 626 KiB |
BIN
docs/port/screenshots/u5.5-g04/07-boss-auf-der-lane.jpg
Normal file
|
After Width: | Height: | Size: 578 KiB |
BIN
docs/port/screenshots/u5.5-g04/08-ancient-faellt.jpg
Normal file
|
After Width: | Height: | Size: 623 KiB |
BIN
docs/port/screenshots/u5.5-g04/09-ancient-ruine.jpg
Normal file
|
After Width: | Height: | Size: 623 KiB |
BIN
docs/port/screenshots/u5.5-g04/10-ende-uebersicht.jpg
Normal file
|
After Width: | Height: | Size: 435 KiB |
BIN
docs/port/screenshots/u5.5-g04/11-welle21-uebersicht.jpg
Normal file
|
After Width: | Height: | Size: 593 KiB |
BIN
docs/port/screenshots/u5.5-g04/12-welle21-kampf.jpg
Normal file
|
After Width: | Height: | Size: 651 KiB |
BIN
docs/port/screenshots/u5.5-g04/13-ancient-rot-faellt.jpg
Normal file
|
After Width: | Height: | Size: 602 KiB |
BIN
docs/port/screenshots/u5.5-g04/14-welle-ende.jpg
Normal file
|
After Width: | Height: | Size: 581 KiB |
BIN
docs/port/screenshots/u5.5-g04/Characters.jpg
Normal file
|
After Width: | Height: | Size: 217 KiB |
BIN
docs/port/screenshots/u5.5-g04/Units.jpg
Normal file
|
After Width: | Height: | Size: 717 KiB |
BIN
docs/port/screenshots/u5.5-g04/figur/basaltbastion-attack_a.jpg
Normal file
|
After Width: | Height: | Size: 100 KiB |
BIN
docs/port/screenshots/u5.5-g04/figur/basaltbastion.jpg
Normal file
|
After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 104 KiB |
BIN
docs/port/screenshots/u5.5-g04/figur/basaltbastion_meshy.jpg
Normal file
|
After Width: | Height: | Size: 124 KiB |
|
After Width: | Height: | Size: 727 KiB |
BIN
docs/port/screenshots/u5.5-g04/spiel-nachher/02-portraet.jpg
Normal file
|
After Width: | Height: | Size: 720 KiB |
BIN
docs/port/screenshots/u5.5-g04/spiel-nachher/03-kampf-nah.jpg
Normal file
|
After Width: | Height: | Size: 724 KiB |
BIN
docs/port/screenshots/u5.5-g04/spiel-nachher/04-kampf-lane.jpg
Normal file
|
After Width: | Height: | Size: 675 KiB |
|
After Width: | Height: | Size: 706 KiB |
BIN
docs/port/screenshots/u5.5-g04/spiel-vorher/02-portraet.jpg
Normal file
|
After Width: | Height: | Size: 699 KiB |
BIN
docs/port/screenshots/u5.5-g04/spiel-vorher/03-kampf-nah.jpg
Normal file
|
After Width: | Height: | Size: 706 KiB |
BIN
docs/port/screenshots/u5.5-g04/spiel-vorher/04-kampf-lane.jpg
Normal file
|
After Width: | Height: | Size: 672 KiB |
|
|
@ -1992,6 +1992,51 @@
|
|||
"death"
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "basaltbastion_meshy",
|
||||
"group": "Characters",
|
||||
"kind": "skinned",
|
||||
"representative": "U5.5 series: Basaltbastion (g04) from Meshy, replaces the phase-15 skinned figure",
|
||||
"source": "tools/meshy/build_figure.py",
|
||||
"source_root": "unity",
|
||||
"generator": {
|
||||
"args": [
|
||||
"tools/meshy/g04/figure.json"
|
||||
],
|
||||
"inputs": [
|
||||
"tools/meshy/g04/figure.json",
|
||||
"assets-source/meshy/g04/basaltbastion-skelett.glb",
|
||||
"assets-source/meshy/g04/basaltbastion-animationen.glb"
|
||||
]
|
||||
},
|
||||
"replaces": "g04",
|
||||
"expect": {
|
||||
"triangles": 25178,
|
||||
"bones": 25,
|
||||
"clips": [
|
||||
"idle",
|
||||
"walk",
|
||||
"attack_a",
|
||||
"attack_b",
|
||||
"hit",
|
||||
"ability",
|
||||
"death"
|
||||
]
|
||||
},
|
||||
"rules": {
|
||||
"rest_action": null,
|
||||
"root_bone": "Root",
|
||||
"required_clips": [
|
||||
"idle",
|
||||
"walk",
|
||||
"attack_a",
|
||||
"attack_b",
|
||||
"hit",
|
||||
"ability",
|
||||
"death"
|
||||
]
|
||||
}
|
||||
}
|
||||
],
|
||||
"aliases": {
|
||||
|
|
|
|||
10
tools/meshy/g04/01-konzept.json
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"ai_model": "gpt-image-2",
|
||||
"prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (its weaker form). The Basaltbastion, a huge walking fortress golem of grey-black basalt blocks: its shoulders and forearms are crenellated tower tops with battlements and narrow arrow-slit windows glowing molten orange, framed with worn gold; its head is a small fortified gate tower with a glowing orange slit visor; its chest is a tall tower-shield wall with gold edging and a glowing vertical lava slit; massive blocky rock fists, thick legs with gold knee guards and broad stone feet. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
|
||||
"aspect_ratio": "1:1",
|
||||
"reference_image_urls": [
|
||||
"@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g04_basaltbastion_icon.png",
|
||||
"@tools/meshy/g04/ref-g04-basaltbastion.png",
|
||||
"@assets-source/meshy/g03/schlackenwacht-konzept.png"
|
||||
]
|
||||
}
|
||||
16
tools/meshy/g04/02-modell.json
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"input_task_id": "01a12678-a162-7733-a1fc-f52c7f112129",
|
||||
"ai_model": "latest",
|
||||
"should_texture": true,
|
||||
"enable_pbr": true,
|
||||
"texture_resolution": "2k",
|
||||
"should_remesh": true,
|
||||
"topology": "triangle",
|
||||
"target_polycount": 20000,
|
||||
"save_pre_remeshed_model": true,
|
||||
"pose_mode": "a-pose",
|
||||
"target_formats": [
|
||||
"glb"
|
||||
],
|
||||
"multi_view_thumbnails": true
|
||||
}
|
||||
4
tools/meshy/g04/03-skelett.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"input_task_id": "01a12679-cccc-7327-a0b9-474f8c157591",
|
||||
"height_meters": 2.1
|
||||
}
|
||||
4
tools/meshy/g04/04-animationen.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"rig_task_id": "01a1267c-c3ed-74d1-b1cc-9a4404f0fafb",
|
||||
"action_ids": [0, 119, 219, 214, 178, 127, 189]
|
||||
}
|
||||
21
tools/meshy/g04/figure.json
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"id": "basaltbastion_meshy",
|
||||
"replaces": "g04",
|
||||
"rig": "assets-source/meshy/g04/basaltbastion-skelett.glb",
|
||||
"animations": "assets-source/meshy/g04/basaltbastion-animationen.glb",
|
||||
"material": "AI_Basaltbastion",
|
||||
"textures": "Assets/Luneraria/Art/Textures/ai-basaltbastion",
|
||||
"root_bone": "Root",
|
||||
"glow": {"hue": [0, 42], "saturation": 0.6, "value": 0.5, "metal_below": 0.5},
|
||||
"lod": {"triangles": 5000, "sharp_degrees": 50, "lod0_screen": 0.2},
|
||||
"palette": {"rock": {"color": "41434b", "strength": 0.8}, "metal": {"color": "c99645", "strength": 1.0}},
|
||||
"clips": {
|
||||
"idle": {"source": "Idle", "loop": true},
|
||||
"walk": {"source": "Slow_Orc_Walk", "seconds": 2.8, "loop": true},
|
||||
"attack_a": {"source": "Right_Hand_Sword_Slash", "frames": [0, 36], "seconds": 1.05, "contact_frame": 14},
|
||||
"attack_b": {"source": "Punch_Forward_with_Both_Fists", "frames": [18, 56], "seconds": 1.0, "contact_frame": 36},
|
||||
"hit": {"source": "Hit_Reaction", "frames": [0, 12], "seconds": 0.5},
|
||||
"ability": {"source": "Charged_Ground_Slam", "frames": [6, 64], "seconds": 1.2, "contact_frame": 41},
|
||||
"death": {"source": "dying_backwards"}
|
||||
}
|
||||
}
|
||||
BIN
tools/meshy/g04/ref-g04-basaltbastion.png
Normal file
|
After Width: | Height: | Size: 1 MiB |
20
tools/meshy/g04/tasks/animationen.json
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"id": "01a1267d-2b8e-7514-bcf6-cef8d86a5c91",
|
||||
"type": "animate",
|
||||
"name": "",
|
||||
"status": "SUCCEEDED",
|
||||
"created_at": 1791647100043,
|
||||
"progress": 100,
|
||||
"started_at": 1791647100050,
|
||||
"finished_at": 1791647120519,
|
||||
"expires_at": 1791906320519,
|
||||
"task_error": null,
|
||||
"result": {
|
||||
"animation_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267d-2b8e-7514-bcf6-cef8d86a5c91/output/merged_animations.glb",
|
||||
"animation_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267d-2b8e-7514-bcf6-cef8d86a5c91/output/merged_animations.fbx",
|
||||
"processed_usdz_url": "",
|
||||
"processed_armature_fbx_url": "",
|
||||
"processed_animation_fps_fbx_url": ""
|
||||
},
|
||||
"consumed_credits": 21
|
||||
}
|
||||
16
tools/meshy/g04/tasks/konzept.json
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"id": "01a12678-a162-7733-a1fc-f52c7f112129",
|
||||
"type": "image-to-image",
|
||||
"ai_model": "gpt-image-2",
|
||||
"prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (its weaker form). The Basaltbastion, a huge walking fortress golem of grey-black basalt blocks: its shoulders and forearms are crenellated tower tops with battlements and narrow arrow-slit windows glowing molten orange, framed with worn gold; its head is a small fortified gate tower with a glowing orange slit visor; its chest is a tall tower-shield wall with gold edging and a glowing vertical lava slit; massive blocky rock fists, thick legs with gold knee guards and broad stone feet. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
|
||||
"status": "SUCCEEDED",
|
||||
"progress": 100,
|
||||
"created_at": 1791646804705,
|
||||
"started_at": 1791646804720,
|
||||
"finished_at": 1791646844905,
|
||||
"expires_at": 1791906044905,
|
||||
"image_urls": [
|
||||
"https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/uploads/image_01a12678-a162-7733-a1fc-f52c7f112129_0.png"
|
||||
],
|
||||
"consumed_credits": 12
|
||||
}
|
||||
41
tools/meshy/g04/tasks/modell.json
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
{
|
||||
"id": "01a12679-cccc-7327-a0b9-474f8c157591",
|
||||
"type": "image-to-3d",
|
||||
"name": "",
|
||||
"art_style": "",
|
||||
"object_prompt": "",
|
||||
"style_prompt": "",
|
||||
"negative_prompt": "",
|
||||
"texture_prompt": "",
|
||||
"texture_image_url": "",
|
||||
"text_style_prompt": "",
|
||||
"image_style_url": "",
|
||||
"status": "SUCCEEDED",
|
||||
"created_at": 1791646879446,
|
||||
"progress": 100,
|
||||
"started_at": 1791646879458,
|
||||
"finished_at": 1791647062088,
|
||||
"expires_at": 1791906262088,
|
||||
"task_error": null,
|
||||
"model_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/model.glb",
|
||||
"model_urls": {
|
||||
"glb": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/model.glb",
|
||||
"pre_remeshed_glb": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/pre_remeshed_model.glb"
|
||||
},
|
||||
"thumbnail_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/preview.png",
|
||||
"thumbnail_urls": {
|
||||
"back": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/preview_back.png",
|
||||
"front": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/preview_front.png",
|
||||
"left": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/preview_left.png",
|
||||
"right": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/preview_right.png"
|
||||
},
|
||||
"texture_urls": [
|
||||
{
|
||||
"base_color": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/texture_0.png",
|
||||
"metallic": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/texture_0_metallic.png",
|
||||
"roughness": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/texture_0_roughness.png",
|
||||
"normal": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a12679-cccc-7327-a0b9-474f8c157591/output/texture_0_normal.png"
|
||||
}
|
||||
],
|
||||
"consumed_credits": 30
|
||||
}
|
||||
25
tools/meshy/g04/tasks/skelett.json
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"id": "01a1267c-c3ed-74d1-b1cc-9a4404f0fafb",
|
||||
"type": "rig",
|
||||
"name": "",
|
||||
"status": "SUCCEEDED",
|
||||
"created_at": 1791647076729,
|
||||
"progress": 100,
|
||||
"started_at": 1791647076736,
|
||||
"finished_at": 1791647093049,
|
||||
"expires_at": 1791906293049,
|
||||
"task_error": null,
|
||||
"result": {
|
||||
"rigged_character_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Character_output.fbx",
|
||||
"rigged_character_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Character_output.glb",
|
||||
"basic_animations": {
|
||||
"walking_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Animation_Walking_withSkin.glb",
|
||||
"walking_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Animation_Walking_withSkin.fbx",
|
||||
"walking_armature_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Animation_Walking_withSkin_armature.glb",
|
||||
"running_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Animation_Running_withSkin.glb",
|
||||
"running_fbx_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Animation_Running_withSkin.fbx",
|
||||
"running_armature_glb_url": "https://assets.meshy.ai/c8cdc243-64e1-4e9d-9fa1-3bd5ed731d84/tasks/01a1267c-c3ed-74d1-b1cc-9a4404f0fafb/output/Animation_Running_withSkin_armature.glb"
|
||||
}
|
||||
},
|
||||
"consumed_credits": 5
|
||||
}
|
||||