champions-of-luneraria/Assets/Luneraria/Materials/World
Martin Stickelbroeck 8a72cb165a U2B World Geometry
G1-Karte in Unity (Assets/Luneraria/Scenes/G1_Map.unity), reproduzierbar
gebaut aus dem Godot-Weltgenerator (gebacken), den FBX-Modellen aus U2A und der
Karte des C#-Kerns.

- tools/godot-golden/world_export.gd: backt Gelände (Raster, Farben, Lauf- und
  Standhöhen), Lanebeläge, Plattform, Brücke, Randsteine, Basen, Landmarken,
  Vegetation, Adern, Grottentreppen, Aufstellungsbereiche und Licht. Braucht
  einen echten Renderer (HEADLESS=0); prüft auf Headless-Einheitstransformationen.
- LuneWorldBuilder: Meshes (GUID-stabil), Szene, Licht, Himmel, Post-Processing,
  16 Türme, 2 Ancients und die Grotte aus LuneMap mit Teammaterialien.
- Materialsystem: Luneraria/Surface (Gelände, Kluft-Oberflächen, Fluss, Adern,
  Kristall, G2-Werte mit Teamvarianten und Vertex-AO) und Luneraria/Pad;
  LuneMaterialSet.Dress wie Godots dress.
- View-Assembly: LuneSpace (Unity = (-x, h, y)), LuneGround, LuneCameraMath,
  LuneBuildingView (Zustände intakt bis Ruine).
- Vergleichsbilder mit den Kameraeinstellungen der Godot-G2-Aufnahmen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:01:25 +02:00
..
ENV_cliff_runestone.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_cliff_runestone.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_gate.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_gate.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_parapet.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_parapet.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_platform.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_platform.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_plaza.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_plaza.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_ruin.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_ruin.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_stair.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_stair.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_wall.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_limestone_wall.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_paving_mid.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_paving_mid.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_paving_plaza.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_paving_plaza.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_paving_top.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_paving_top.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_soil_bot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
ENV_soil_bot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_5AA8FF_1.2.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_5AA8FF_1.2.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_5AA8FF_1.6.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_5AA8FF_1.6.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_5AA8FF_2.4.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_5AA8FF_2.4.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_B8DBE6_0.35.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_B8DBE6_0.35.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_CDB8FF_1.3.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_CDB8FF_1.3.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_D9CCFF_0.9.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_D9CCFF_0.9.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_FF6A55_1.2.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_FF6A55_1.2.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_FF6A55_1.6.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_FF6A55_1.6.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_FF6A55_2.4.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Glow_FF6A55_2.4.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Pad_Blau.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Pad_Blau.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Pad_Rot.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Pad_Rot.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
River.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
River.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Terrain.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Terrain.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_0.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_0.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_1.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_1.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_2.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_2.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_3.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_3.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_4.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_0_4.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_0.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_0.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_1.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_1.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_2.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_2.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_3.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_3.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_4.mat U2B World Geometry 2026-09-30 16:01:25 +02:00
Vein_1_4.mat.meta U2B World Geometry 2026-09-30 16:01:25 +02:00