champions-of-luneraria/docs/port/logs/u5.5-lod/player-benchmark-army-meshy-lod-run1.json
Martin Stickelbroeck f0d1e9388c U5.5 Lane-Fassung: LOD für den Meshy-Kohlenbeißer
Lane-Kopie mit 4.998 statt 20.714 Dreiecken aus dem Generator (Nähte
verschweißt, Collapse, Skin-Gewichte bleiben), LODGroup aus den Namen,
Wechsel unter rund 10 % Bildhöhe; Porträts erzwingen die volle Fassung.
Stresstest 35 Kohlenbeißer: Mid 109,8 -> 120,2 fps, Karte 93,9 -> 103,8
(starr 133,3 / 106,4). Tests grün, Fingerabdrücke unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:17:28 +02:00

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{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g01 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g01 35, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 2066, "fps": 103.2, "frame_ms_avg": 9.69, "frame_ms_median": 3.60, "frame_ms_p95": 35.39, "frame_ms_p99": 46.69, "frame_ms_max": 111.10, "frames_over_16_7_ms": 434, "of_them_with_simulation_step": 44, "gc_collections": 21, "simulation_ms_per_frame": 0.085, "views_ms_per_frame": 0.220, "ui_ms_per_frame": 0.080, "units_alive_max": 97},
// timings overview (zoom 64): main thread avg 2.79 / median 2.55 / p95 4.18 ms, render thread avg 1.76 / median 1.74 / p95 2.07 ms, gpu avg 0.03 / median 0.00 / p95 0.00 ms, present wait avg 6.89 / median 0.13 / p95 32.61 ms
{"view": "mid lane close (zoom 22)", "frames": 1183, "fps": 118.2, "frame_ms_avg": 8.46, "frame_ms_median": 3.39, "frame_ms_p95": 31.41, "frame_ms_p99": 40.61, "frame_ms_max": 61.13, "frames_over_16_7_ms": 212, "of_them_with_simulation_step": 22, "gc_collections": 10, "simulation_ms_per_frame": 0.052, "views_ms_per_frame": 0.212, "ui_ms_per_frame": 0.079, "units_alive_max": 44}
// timings mid lane close (zoom 22): main thread avg 2.50 / median 2.27 / p95 4.10 ms, render thread avg 1.33 / median 1.31 / p95 1.60 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 5.93 / median 0.00 / p95 28.87 ms
]
}