Schildplatten-Golem aus Icon, Phase-4-Bild und Kohlenbeißer-Konzept als Stilvorlage, 68 Credits, Lane-Fassung inklusive. FigureViewsTests erkennt Grund- und Aufwertungstruppen selbst. Stresstest 35 Schlackenwachten: Mid 161,9 -> 148,5 fps, Karte unverändert 124,5. Tests grün, Fingerabdrücke unverändert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
No EOL
1.2 KiB
JSON
10 lines
No EOL
1.2 KiB
JSON
{
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"ai_model": "gpt-image-2",
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"prompt": "Full-body concept of the creature in the first two references for a 3D fantasy strategy game, painted in exactly the same art style and materials as the third reference (a fellow unit of its faction). The Schlackenwacht, a defensive guardian golem: its whole torso is one massive tall slab of black basalt shaped like a tower shield, framed and riveted with worn gold bands, with one narrow vertical slit in the center glowing with molten orange lava; no separate head, the shield slab rises above the shoulders; broad stone shoulder blocks with gold caps, thick stone arms ending in huge blocky fists wrapped in gold bands, short sturdy legs with heavy stone feet. Stylized realism, hand-sculpted detailed forms, chunky readable silhouette. Standing in a symmetric A-pose, front view, arms held away from the body, legs apart, entire figure visible head to feet, centered. Plain light grey background, soft even studio light, no ground shadow, no text.",
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"aspect_ratio": "1:1",
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"reference_image_urls": [
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"@../saumwacht-godot/assets-source/phase3/masters/glutpakt/unit_g03_schlackenwacht_icon.png",
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"@tools/meshy/g03/ref-g03-phase4.png",
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"@assets-source/meshy/g01/kohlenbeisser-konzept.png"
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]
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} |