champions-of-luneraria/docs/port
Martin Stickelbroeck 816c127073 Doku: Commit-ID U5 in PORT-QA, U5-VISUAL und PORT-STATUS
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:10:42 +02:00
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logs U5 Vertical Slice: PBR-Sätze, Surface-Shader, Mid-Lane, Kampf-VFX 2026-10-02 17:10:10 +02:00
screenshots U5 Vertical Slice: PBR-Sätze, Surface-Shader, Mid-Lane, Kampf-VFX 2026-10-02 17:10:10 +02:00
KNOWN-BEHAVIOR-DIFFERENCES.md U5 Vertical Slice: PBR-Sätze, Surface-Shader, Mid-Lane, Kampf-VFX 2026-10-02 17:10:10 +02:00
PORT-QA.md Doku: Commit-ID U5 in PORT-QA, U5-VISUAL und PORT-STATUS 2026-10-02 17:10:42 +02:00
PORT-STATUS.md Doku: Commit-ID U5 in PORT-QA, U5-VISUAL und PORT-STATUS 2026-10-02 17:10:42 +02:00
U1-RULES.md U1.5 Unity Core Integration (2/2): explizite float32-Rundung, Nachweise 2026-09-30 15:22:36 +02:00
U1.5-UNITY.md U1.5 Unity Core Integration (2/2): explizite float32-Rundung, Nachweise 2026-09-30 15:22:36 +02:00
U2-WORLD.md U2 Exporter: pfadneutraler FBX-Kopf (Version 11) 2026-10-01 23:57:13 +02:00
U3-UI.md U3D Abnahme: Prüfung, Feld um das HUD, Bilder, Leistung 2026-10-02 12:55:06 +02:00
U4-NETWORK.md Doku: Commit-ID U4 in PORT-QA, U4-NETWORK und PORT-STATUS 2026-10-02 16:15:19 +02:00
U5-VISUAL.md Doku: Commit-ID U5 in PORT-QA, U5-VISUAL und PORT-STATUS 2026-10-02 17:10:42 +02:00