champions-of-luneraria/docs/port/logs/u5.5-lod/player-benchmark-army-meshy-gpu-run3.json
Martin Stickelbroeck f0d1e9388c U5.5 Lane-Fassung: LOD für den Meshy-Kohlenbeißer
Lane-Kopie mit 4.998 statt 20.714 Dreiecken aus dem Generator (Nähte
verschweißt, Collapse, Skin-Gewichte bleiben), LODGroup aus den Namen,
Wechsel unter rund 10 % Bildhöhe; Porträts erzwingen die volle Fassung.
Stresstest 35 Kohlenbeißer: Mid 109,8 -> 120,2 fps, Karte 93,9 -> 103,8
(starr 133,3 / 106,4). Tests grün, Fingerabdrücke unverändert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:17:28 +02:00

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{
"build": "OSXPlayer player, 6000.3.20f1, release",
"device": "Mac17,2; Apple M5; Apple M5",
"graphics_api": "Metal",
"resolution": "1920x1080",
"vsync": 0,
"match": "seed 9 from round 5, army g01 x36, speed 1x, measured after 10 s of combat",
// moving units at the start of the first window: g01 35, w04 14, e04 12, w06 11, w02 7, e01 4, e02 4, w08 4, w10 4, g05 2
"windows": [
{"view": "overview (zoom 64)", "frames": 1902, "fps": 95.0, "frame_ms_avg": 10.52, "frame_ms_median": 3.69, "frame_ms_p95": 41.10, "frame_ms_p99": 56.01, "frame_ms_max": 92.19, "frames_over_16_7_ms": 409, "of_them_with_simulation_step": 40, "gc_collections": 21, "simulation_ms_per_frame": 0.095, "views_ms_per_frame": 0.215, "ui_ms_per_frame": 0.079, "units_alive_max": 97},
// timings overview (zoom 64): main thread avg 2.78 / median 2.52 / p95 4.01 ms, render thread avg 1.75 / median 1.73 / p95 2.07 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 7.72 / median 0.13 / p95 37.86 ms
{"view": "mid lane close (zoom 22)", "frames": 1115, "fps": 111.5, "frame_ms_avg": 8.97, "frame_ms_median": 3.54, "frame_ms_p95": 38.53, "frame_ms_p99": 51.78, "frame_ms_max": 69.20, "frames_over_16_7_ms": 171, "of_them_with_simulation_step": 25, "gc_collections": 9, "simulation_ms_per_frame": 0.057, "views_ms_per_frame": 0.192, "ui_ms_per_frame": 0.067, "units_alive_max": 44}
// timings mid lane close (zoom 22): main thread avg 2.22 / median 2.11 / p95 3.19 ms, render thread avg 1.26 / median 1.24 / p95 1.51 ms, gpu avg 0.00 / median 0.00 / p95 0.00 ms, present wait avg 6.79 / median 1.07 / p95 36.51 ms
]
}