saumwacht-godot/assets-source/phase4/records/e10.json
Martin Stickelbroeck c2b447610c Baseline: Saumwacht 0.15.0 (Phase 20A) vor dem Umbau zu Champions of Luneraria
Unveränderter Ausgangsstand inklusive Masterprompt und Konzeptbildern
unter assets/. .godot/ und docs/screenshots/ bleiben laut .gitignore
unversioniert; letztere sind unter ../backups gesichert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 20:00:36 +02:00

133 lines
3 KiB
JSON

{
"id": "e10",
"name": "Schlundkrone",
"faction": "rift",
"palette": "neutral",
"role": "enemy",
"upgraded": false,
"height": 2.9,
"footprint": 3.1,
"file": "enemy_e10.glb",
"triangle_budget": 180000,
"detail_level": "high",
"resource_path": "res://assets/models/enemy_e10.glb",
"export_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets/models/enemy_e10.glb",
"blend_path": "/home/martin/Dokumente/Projekte/TowerDefense/saumwacht-godot/assets-source/phase4/blend/e10.blend",
"triangles": 64694,
"mesh_parts": 82,
"parts": [
"Body_CrownCore",
"LegL0_Inner",
"LegL0_Thigh",
"LegL0_Shin",
"LegL0_Joint",
"LegL0_Claw0",
"LegL0_Claw1",
"LegL0_Claw2",
"LegL1_Inner",
"LegL1_Thigh",
"LegL1_Shin",
"LegL1_Joint",
"LegL1_Claw0",
"LegL1_Claw1",
"LegL1_Claw2",
"Body_ShellL0",
"Body_RidgeL0",
"Body_ShellL1",
"Body_RidgeL1",
"Body_ShellL2",
"Body_RidgeL2",
"Body_ShellL3",
"Body_RidgeL3",
"LegR0_Inner",
"LegR0_Thigh",
"LegR0_Shin",
"LegR0_Joint",
"LegR0_Claw0",
"LegR0_Claw1",
"LegR0_Claw2",
"LegR1_Inner",
"LegR1_Thigh",
"LegR1_Shin",
"LegR1_Joint",
"LegR1_Claw0",
"LegR1_Claw1",
"LegR1_Claw2",
"Body_ShellR0",
"Body_RidgeR0",
"Body_ShellR1",
"Body_RidgeR1",
"Body_ShellR2",
"Body_RidgeR2",
"Body_ShellR3",
"Body_RidgeR3",
"Head_MawVoid",
"Head_MawRim",
"Head_RiftThroat",
"Head_Tooth0",
"Head_Tooth1",
"Head_Tooth2",
"Head_Tooth3",
"Head_Tooth4",
"Head_Tooth5",
"Head_Tooth6",
"Head_Tooth7",
"Head_Tooth8",
"Head_Tooth9",
"Head_Tooth10",
"Head_Tooth11",
"Head_Tooth12",
"Head_Tooth13",
"Head_Brow_1",
"Head_Eye_1",
"Head_Brow1",
"Head_Eye1",
"Head_CrownBand",
"Head_CrownPoint0",
"Head_CrownGem0",
"Head_CrownPoint1",
"Head_CrownGem1",
"Head_CrownPoint2",
"Head_CrownGem2",
"Head_CrownPoint3",
"Head_CrownGem3",
"Head_CrownPoint4",
"Head_CrownGem4",
"Head_CrownPoint5",
"Head_CrownGem5",
"Head_CrownPoint6",
"Head_CrownGem6",
"Body_Tail"
],
"bounds_blender": {
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0.0
],
"max": [
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]
},
"bounds_godot": {
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],
"max": [
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]
},
"scale_applied": 1.3497444874946902,
"blender_version": "5.2.1 LTS",
"sha256": "92fd4fed1e6324a5ba6adf143ae6c1e14ea022d6e63bb3bcae124326a15850d5",
"source": "Original authored bpy geometry. Sculpted surface relief and editable high-resolution modifiers; runtime materials are assigned by Godot.",
"status": "exported",
"offline_sculpt_parts": 18,
"offline_render_triangles": 708914
}